they keep coming

by DrNemo·v0.2-α·Updated 2020-09-25

他们保持来临

Screenshots 8 screenshots

About this mod Machine translation

How long can you live? No matter how many people you kill, they will still come. <br/>Prepare a strategy, set traps and mount weapons. Shape the environment to your liking and give yourself cover. Once they start coming, they keep coming.

TheyKeepComing - A Red Dead Redemption 2 mode in 0.2-alpha: Debug mode added (see readme). Added player teleportation and enemy spawning at custom locations. Added setting ped/vehicle density to 0 while mod is loaded. About This mod wraps you up in Saint-Denis Cemetery and spawns a certain number of imps, letting them fight you. Once an enemy is killed, a new one will spawn so that the number of enemies behind you is constant. You can customize the number of enemies that appear at one time in the config file. The only way out is death. Once you die, you'll see the time you tried and the number of enemies killed. This information will also be stored on the TheyKeepComing.log website. Share your highest survival times with some impressive kill counts! CONFIGURATIONConfiguration is stored in theykeeping.ini. [NEW] Debug Mode: You can change the "Debug" value in the ini file to "1" to access: 1) Press F2 to save your current position to where they came from. log2) Pressing F3 while the tribe is active will stop the tribe. ScriptHook Debug Mode: "Runtime asi script reloading: To use this feature in sequence you must create an empty file named "ScriptHookRDR2.dev" in the game's home directory. When you press CTRL+R A beep will tell you that all loaded scripts have been completely unloaded, and you can replace *.asi and hit CTRL+R again to load the script, and three beeps will indicate that everything has been loaded." So in ScriptHook debug mode, you can use CTRL+R twice to reload the script (and configuration). [NEW] You can customize your starting position and 2 positions for enemies to breed (alternate). Please follow the format files provided in the INI. You can customize how many enemies appear at once (maxvenients). The value can be between 512 and 10. Lower value means better performance and less chance of game crashes. Keychains can also be customized. Please refer to "LAST SPAWNED" will delete the LAST SPAWNED object. To remove all spawned objects requires reloading the save Game Disclaimer The mod is provided as-is, It may crash your game at some point. Please do not save the game and disable autosave after using this mode. After playing this mod, please load your save game. NativeTrainer has been tested and installed. If it doesn't work for you, or you crash frequently, lower the number of enemies in the profile, or remove other scripts except ScriptHook, AB, NativeTrainer, and TheyKeepComing. [NEW] This mod will now also set the ped/vehicle multiplier to 0 when running, so when you're done delete this mod and play with it,

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
他们保持来临
File size
281.8 KiB