Modify unarmed combat attributes

by 14N001st·v1.0·Updated 2025-12-01

Edit your hand-to-hand combat style to your liking, making combat more challenging or easier.

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About this mod Machine translation

Edit your hand-to-hand combat style to your liking, making combat more challenging or easier.

Modify unarmed combat attributes

🎮 ** Take control of your western boxing! **

This mod allows you to deeply customize the hand-to-hand combat system in Red Dead Redemption 2. By modifying the `pedbrawlingref.meta` file, you can adjust the probabilities and parameters of various combat behaviors to create a combat experience that suits your personal style - whether it is more realistic, more difficult, or easier.

💡 **Special thanks** to BHmaster for his guidance on the correct installation method!

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🛠️ Installation method

The installation process is very simple:

  • **Place File**: Place the `Change Brawling Attributes` file into your `LML` folder.
  • **Edit file**: If you want to customize parameters, just open the file with Notepad.

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⚙️ Detailed explanation of customizable parameters

Below are the key parameters in the file that you can adjust. Each value affects the logic of NPC and your behavior in combat.

**Basic movement and attack settings**

  • `KeepMovingWhilePathingDistance`: Keep moving distance during path planning.
  • `MaxDistanceMayAdjustPathEndPosition`: The maximum distance of the adjustable path end point.
  • `MeleeMovementMBR`: melee movement base rate.
  • `MeleeBlockingMovementMBR`: Melee movement base rate when blocking.
  • `AttackRangeMax`: Maximum attack range.
  • `AttackConsecuitiveComboInfluence`: The influence coefficient of consecutive combos.

**Provocation and response probability**

  • `TauntProbability`: Taunt probability.
  • `TauntProbabilityQueued`: Queued probability for provocation.
  • `ApproachRadius`: approach radius (x, y).
  • `AttackProbabilityToCombo`: The probability range (x, y) of the attack turning into a combo.
  • `ProbabilityToBeDazed`: Probability range of being stunned (x, y).

**Probability of defensive behavior**

  • `BlockProbability`: Block probability range (x, y).
  • `DodgeProbability`: Dodge probability range (x, y).
  • `ParryProbability`: Parry probability range (x, y).
  • `CounterProbability`: Counterattack probability range (x, y).
  • `DisarmProbability`: Disarm probability range (x, y).

**Time and Frequency Settings**

  • `SeekModeScanTime`: seek mode scan time range (milliseconds).
  • `AttackFrequencyWorstFighterInMs`: Worst fighter's attack frequency in milliseconds.
  • `AttackFrequencyBestFighterInMs`: Best fighter's attack frequency in milliseconds.
  • `TauntFrequencyInMs`: Taunt frequency (milliseconds).
  • `TauntFrequencyQueuedInMs`: Taunt frequency in queue (milliseconds).
  • `BlockLengthInMs`: block duration (milliseconds).

**Special rules switch**

  • `PlayTauntBeforeAttacking`: Whether to play the provocative action before attacking (true/false).
  • `CanMeleeInWater`: Whether melee combat is possible in water (true/false).
  • `IgnoreMeleeAvoidance`: Whether to ignore melee avoidance (true/false).
  • `AllowDefensiveLeadIn`: Whether to allow defensive starts (true/false).

**Struggle and grapple setting**

  • `AttackProbability`: attack probability range (x, y).
  • `ChokeProbability`: choke probability range (x, y).
  • `ChokeLengthInMs`: choke duration (milliseconds).
  • `StruggleStageLengthInMs`: struggle stage length (milliseconds).
  • `StruggleDurationInSec`: Total struggle duration (seconds).
  • `BreakoutFrequencyWorstFighterInMs`: Breakout frequency (milliseconds) of the worst fighter.
  • `BreakoutFrequencyBestFighterInMs`: The breakout frequency of the best fighter (in milliseconds).
  • `CanGrappleAsAI`: Whether the AI ​​can use grapple (true/false).

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✨ Usage suggestions

  • **Pursue Challenge**: You can increase NPC's blocking, dodge and counterattack probability, reduce the attack interval, and make every enemy look like a real boxer.
  • **Easy experience**: You can lower the defense probability of NPCs and increase their chances of being stunned, allowing you to easily win in bar conflicts.
  • **Create style**: Try adjusting the `ApproachRadius` (approach radius) an …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Change Brawling Attributes
File size
6.7 KiB
SHA-256
919dea47314a8cd66c530ee1772e1cc300fd21129b53d02d7581e3a8f492fb53
Stored at
2026-10-09 12:29