Modify unarmed combat attributes
Edit your hand-to-hand combat style to your liking, making combat more challenging or easier.
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About this mod Machine translation
Edit your hand-to-hand combat style to your liking, making combat more challenging or easier.
Modify unarmed combat attributes
🎮 ** Take control of your western boxing! **
This mod allows you to deeply customize the hand-to-hand combat system in Red Dead Redemption 2. By modifying the `pedbrawlingref.meta` file, you can adjust the probabilities and parameters of various combat behaviors to create a combat experience that suits your personal style - whether it is more realistic, more difficult, or easier.
💡 **Special thanks** to BHmaster for his guidance on the correct installation method!
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🛠️ Installation method
The installation process is very simple:
- **Place File**: Place the `Change Brawling Attributes` file into your `LML` folder.
- **Edit file**: If you want to customize parameters, just open the file with Notepad.
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⚙️ Detailed explanation of customizable parameters
Below are the key parameters in the file that you can adjust. Each value affects the logic of NPC and your behavior in combat.
**Basic movement and attack settings**
- `KeepMovingWhilePathingDistance`: Keep moving distance during path planning.
- `MaxDistanceMayAdjustPathEndPosition`: The maximum distance of the adjustable path end point.
- `MeleeMovementMBR`: melee movement base rate.
- `MeleeBlockingMovementMBR`: Melee movement base rate when blocking.
- `AttackRangeMax`: Maximum attack range.
- `AttackConsecuitiveComboInfluence`: The influence coefficient of consecutive combos.
**Provocation and response probability**
- `TauntProbability`: Taunt probability.
- `TauntProbabilityQueued`: Queued probability for provocation.
- `ApproachRadius`: approach radius (x, y).
- `AttackProbabilityToCombo`: The probability range (x, y) of the attack turning into a combo.
- `ProbabilityToBeDazed`: Probability range of being stunned (x, y).
**Probability of defensive behavior**
- `BlockProbability`: Block probability range (x, y).
- `DodgeProbability`: Dodge probability range (x, y).
- `ParryProbability`: Parry probability range (x, y).
- `CounterProbability`: Counterattack probability range (x, y).
- `DisarmProbability`: Disarm probability range (x, y).
**Time and Frequency Settings**
- `SeekModeScanTime`: seek mode scan time range (milliseconds).
- `AttackFrequencyWorstFighterInMs`: Worst fighter's attack frequency in milliseconds.
- `AttackFrequencyBestFighterInMs`: Best fighter's attack frequency in milliseconds.
- `TauntFrequencyInMs`: Taunt frequency (milliseconds).
- `TauntFrequencyQueuedInMs`: Taunt frequency in queue (milliseconds).
- `BlockLengthInMs`: block duration (milliseconds).
**Special rules switch**
- `PlayTauntBeforeAttacking`: Whether to play the provocative action before attacking (true/false).
- `CanMeleeInWater`: Whether melee combat is possible in water (true/false).
- `IgnoreMeleeAvoidance`: Whether to ignore melee avoidance (true/false).
- `AllowDefensiveLeadIn`: Whether to allow defensive starts (true/false).
**Struggle and grapple setting**
- `AttackProbability`: attack probability range (x, y).
- `ChokeProbability`: choke probability range (x, y).
- `ChokeLengthInMs`: choke duration (milliseconds).
- `StruggleStageLengthInMs`: struggle stage length (milliseconds).
- `StruggleDurationInSec`: Total struggle duration (seconds).
- `BreakoutFrequencyWorstFighterInMs`: Breakout frequency (milliseconds) of the worst fighter.
- `BreakoutFrequencyBestFighterInMs`: The breakout frequency of the best fighter (in milliseconds).
- `CanGrappleAsAI`: Whether the AI can use grapple (true/false).
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✨ Usage suggestions
- **Pursue Challenge**: You can increase NPC's blocking, dodge and counterattack probability, reduce the attack interval, and make every enemy look like a real boxer.
- **Easy experience**: You can lower the defense probability of NPCs and increase their chances of being stunned, allowing you to easily win in bar conflicts.
- **Create style**: Try adjusting the `ApproachRadius` (approach radius) an …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.