Manager

by kepmehz·v1.0·Updated 2025-12-01

- Script Manager<br />- Global Variable Editor<br />- Script Local Variable Editor<br />Open Source Address: />Open Key: F8

Screenshots 4 screenshots

About this mod Machine translation

  • Script Manager
  • Global variable editor
  • Script local variable editor

Open source address:

Open key: F8

Script Manager

Thanks for using Red Dead Redemption 2’s Script Manager! 🎮

**Open key: F8**

✨ Core Functions

  • **Script Manager**
  • **Global Variable Editor**
  • **Script local variable editor**

---

📜 Script Manager

  • Shows the total number of scripts in Red Dead Redemption 2.
  • You can start the script [script name, stack size]. (You can pass in 3072 if you are not sure about the correct stack size).
  • Each script pushed to the executed scripts list will be displayed in a submenu.
  • Select one from the list and you can view its status, stack size and terminate it.

🌍 Global variable editor

  • Allows you to edit global variables used in YSC scripts.

**Example:**

Global variable example: `Global_1051777.f_80[iParam0 /*75*/].f_21`

The submenu provides all the options you need:

  • **Index:** 1051777
  • **Added:** 80
  • **Add size:** First text box: value of iParam0; second text box: 75
  • **Added:** 21

The option status will display the current value behind this global variable, allowing you to modify the results; press **Enter** to enter the status option. A text box will appear, enter the value you want this global variable to hold.

**Reset:** Resets the editor holding passed variables.

🏠 Script local variable editor

  • Allows you to edit script-specific local variables used in YSC scripts.

**Example:**

Local variable example: `Local_19.f_18[2, /*34*/].f_12`

**Make sure the script you want to modify is running. **

The submenu provides all the options you need:

  • **Thread ID:** To edit a script-specific local variable, the menu needs to know which script thread stores the local variable you want to access.
  • **How ​​to get the thread ID? ** Just go to the script list, click on the selected script, and copy its thread ID.
  • Once you pass the thread ID to the local variable editor, it is available.
  • **Index:** 19
  • **Added:** 18
  • **Add size:** First text box: 2; Second text box: 34
  • **Added:** 12

The option Status will display the current value behind this local variable, allowing you to modify the result; press **Enter** to enter the Status option; a text box will appear, enter the value you want this local variable to hold.

**Reset:** Resets the editor holding passed variables.

---

**Open Source Project:** You can find the source code for this project on GitHub.

Hopefully this tool will help you better manage and customize your Red Dead Redemption 2 gaming experience! 🤠

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Script Manager
File size
202.4 KiB