Manager
- Script Manager<br />- Global Variable Editor<br />- Script Local Variable Editor<br />Open Source Address: />Open Key: F8
Screenshots 4 screenshots
About this mod Machine translation
- Script Manager
- Global variable editor
- Script local variable editor
Open source address:
Open key: F8
Script Manager
Thanks for using Red Dead Redemption 2’s Script Manager! 🎮
**Open key: F8**
✨ Core Functions
- **Script Manager**
- **Global Variable Editor**
- **Script local variable editor**
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📜 Script Manager
- Shows the total number of scripts in Red Dead Redemption 2.
- You can start the script [script name, stack size]. (You can pass in 3072 if you are not sure about the correct stack size).
- Each script pushed to the executed scripts list will be displayed in a submenu.
- Select one from the list and you can view its status, stack size and terminate it.
🌍 Global variable editor
- Allows you to edit global variables used in YSC scripts.
**Example:**
Global variable example: `Global_1051777.f_80[iParam0 /*75*/].f_21`
The submenu provides all the options you need:
- **Index:** 1051777
- **Added:** 80
- **Add size:** First text box: value of iParam0; second text box: 75
- **Added:** 21
The option status will display the current value behind this global variable, allowing you to modify the results; press **Enter** to enter the status option. A text box will appear, enter the value you want this global variable to hold.
**Reset:** Resets the editor holding passed variables.
🏠 Script local variable editor
- Allows you to edit script-specific local variables used in YSC scripts.
**Example:**
Local variable example: `Local_19.f_18[2, /*34*/].f_12`
**Make sure the script you want to modify is running. **
The submenu provides all the options you need:
- **Thread ID:** To edit a script-specific local variable, the menu needs to know which script thread stores the local variable you want to access.
- **How to get the thread ID? ** Just go to the script list, click on the selected script, and copy its thread ID.
- Once you pass the thread ID to the local variable editor, it is available.
- **Index:** 19
- **Added:** 18
- **Add size:** First text box: 2; Second text box: 34
- **Added:** 12
The option Status will display the current value behind this local variable, allowing you to modify the result; press **Enter** to enter the Status option; a text box will appear, enter the value you want this local variable to hold.
**Reset:** Resets the editor holding passed variables.
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**Open Source Project:** You can find the source code for this project on GitHub.
Hopefully this tool will help you better manage and customize your Red Dead Redemption 2 gaming experience! 🤠
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.