anatomic injury system
Adjusted critical hit chance and added new damage areas (organs, arteries)
About this mod Machine translation
Adjusted critical hit chance and added new damage areas (organs, arteries)
Anatomical Damage
🎯 Module Features
- **Part Damage System**: The damage caused by limb shots is greatly reduced. Large-caliber leg shots will cause the character to collapse.
- **Lethal Area Reshaping**: The brain, spinal cord, cortex and heart areas are larger and Death Eye will highlight these areas
- **Crit Area**: Hidden areas such as the external head, neck, lungs, and internal organs may cause 2x weapon damage
- **Refined Bleeding Mechanism**: Each part has an independent bleeding configuration, and the neck area has a high chance of bleeding.
- **Prolonged Bleeding Time**: Bleeding in limbs can last up to 3 minutes
- **Injured state extended**: The downed struggling state lasts longer, including the player's injured horse.
- **Balance Adjustment**: Throwing melee weapons and bows no longer kills in one hit
🎬 Demo video
Video 1 & Video 2
⚙️ Compatibility Notes
This mod is specifically designed to work with the 1899 Firearms and Health Stamina mods, but will also work with the original game with minimal conflict with other mods.
📝 Update log
**Updated to version 1.9**
- Removed the previously introduced bleeding death mechanism to prevent instant death of gang members
**Updated to version 1.8**
- Added limb bleeding changes
- Added new organ damage mechanism based on ammunition power
- Other fixes
**Updated to version 1.7**
- Fixed the bug of always being injured
- Removed player fatal damage areas (head, spine)
**Updated to version 1.6**
- Further adjustments and design of new damage areas
- Internal organs such as the liver always take 2x ammunition damage
- Added internal bleeding mechanism, the probability is 40~95% depending on the specific organ
- Added a new arterial damage area to trigger the original visual bleeding effect (95% chance)
- Critical hit damage is now affected by distance
- Small caliber bullets (.32 ACP) will not cause bleeding except at extremely close range
- Tailor-made bleeding mechanics for each area type
- The player's fatal zone is now changed to a critical hit zone
**Updated to version 1.5**
- Completely reworked critical damage and bleed chance percentages for each damage area
- Specifically designed for 1899 Firearms, small caliber ammunition has a lower chance of causing bleeding
- Slightly increased the damage area of animals
- Large animals (grizzly bears, elk, etc.) are less responsive to small-caliber ammunition and cannot be poisoned
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*This module affects the damage value and bleeding time, and has an effect on NPCs and animals. *
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.