OrbTunneling
Prevents Concentrication and Lazorb from passing through special pegs
About this mod Author’s original text
OrbTunneling
Prevents Concentrication and Lazorb from passing through special pegs.
Technical Analysis
Removing extraneous stuff, pegs look something like this:
- Peg Game Object
- PegTrigger Game Object
- CircleCollider
- SpecialPegCollider Game Object
- CircleCollider
The 2 CircleColliders here are the same size and overlap each other perfectly. The tunneling issue happens when the
PegTrigger collision happens before the SpecialPegCollider collision. When you fire Concentrication, the PegTrigger
collider is what "activates" the peg as it passes through, and the SpecialPegCollider is what causes the shot to
bounce off crits and refreshes. If the PegTrigger collider happens before the SpecialPegCollider, the peg gets activated
and "popped" which means that there's no longer anything that causes Concentrication to bounce. If the
SpecialPegCollider gets hit first, everything works fine.
This issue seems to happen randomly (maybe 5% of the time) and at any time scale since it's likely due to the order
in which Unity processes collision detections.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: