ZombieCrisis

v1.0.0·Updated 2026-09-25

After the start delay, scarlet zombies are spawned near the player with a configurable number, speed, and will not die.

About this mod Machine translation

Zombie Crisis

After entering the official climbing level, the homeowner waits for a period of time according to the configuration, and then generates a group of zombies around the surviving players.

Function

  • The total number of zombies, spawn delay and running speed multiplier are all configurable.
  • Zombies generated by the module will not enter the dead state, nor will they be cleared by the original manager because they are too far away from the player.
  • Only the zombies generated by this module through the Photon network are modified, and the zombies originally generated by the level are not affected.
  • The modified zombies use scarlet material and red point light sources, which can be clearly distinguished from the original zombies.
  • The total number will be distributed as evenly as possible around the currently surviving players.

Configuration

Edit BepInEx/config/com.peakmods.zombiecrisis.cfg after first boot:

  • Number of zombies: total number of zombies generated in each round, range 0-50, default 5; 0 means to turn off generation.
  • Generation delay (seconds): calculated from the start of this round of climbing, range 0-900, default 30 seconds.
  • Running speed multiplier: relative to the original zombie multiplier, range 0.25-5, default 1.5.

Configuration is determined by the current Photon homeowner. After changing the configuration, start a new climb to use the new values.

Online help

The homeowner is responsible for spawning and controlling zombies. It is recommended that all players in the room have this mod installed to ensure everyone can see the Crimson appearance and continue to correctly identify these zombies after the homeowner moves.

Install

Use Gale/r2modman to install the package, or place ZombieCrisis.dll into a separate BepInEx/plugins/ZombieCrisis/ directory.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
ZombieCrisis-1.0.0.zip
File size
14.8 KiB