UCustomPrefabs Peak

v0.0.2·Updated 2025-11-10

Universal Custom Prefabs API For Unity Games, Modified For Peak

Screenshots 1 screenshots

About this mod Author’s original text

UCustomPrefabs For ContentWarning

Features:

  • Managed Prefab Loading
  • Out of the box Unity Editor Usage
  • Peak Specific Features
  • Additional Passport Tab
  • Player Template Syncing
  • Extra Components/CustomActions to help with Customization

Known Issues

  • Potential Desyncing
  • Chicken Swapping Could Desync
  • Skeleton Model Desync
  • New Hats - Needs generic head-shape Template
  • Model doesn't swap at Peak! weird.

Credits:

*Yeen Belongs to DarnHyena, Check out their stuff!

*

*Wiki Currently Being Created, Sorry! Check out the Discord Channel.

  • Peak Modding Community:

*

Tutorial - Help

*Wiki Currently Being Created, Sorry! Check out the Discord Channel.

  • Peak Modding Community:

*

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAKJigglePhysics-Naelstrof_JigglePhysics

File & checksum

Filename
UCustomPrefabs_Peak-0.0.2.zip
File size
277.6 KiB