UCustomPrefabs Peak
Universal Custom Prefabs API For Unity Games, Modified For Peak
Screenshots 1 screenshots
About this mod Author’s original text
UCustomPrefabs For ContentWarning
Features:
- Managed Prefab Loading
- Out of the box Unity Editor Usage
- Peak Specific Features
- Additional Passport Tab
- Player Template Syncing
- Extra Components/CustomActions to help with Customization
Known Issues
- Potential Desyncing
- Chicken Swapping Could Desync
- Skeleton Model Desync
- New Hats - Needs generic head-shape Template
- Model doesn't swap at Peak! weird.
Credits:
*Yeen Belongs to DarnHyena, Check out their stuff!
*
*Wiki Currently Being Created, Sorry! Check out the Discord Channel.
- Peak Modding Community:
*
Tutorial - Help
*Wiki Currently Being Created, Sorry! Check out the Discord Channel.
- Peak Modding Community:
*
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_PEAKJigglePhysics-Naelstrof_JigglePhysics