UCustomPrefabs Peak
Universal Custom Prefabs API For Unity Games, Modified For Peak
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模組介紹 作者原文
UCustomPrefabs For ContentWarning
Features:
- Managed Prefab Loading
- Out of the box Unity Editor Usage
- Peak Specific Features
- Additional Passport Tab
- Player Template Syncing
- Extra Components/CustomActions to help with Customization
Known Issues
- Potential Desyncing
- Chicken Swapping Could Desync
- Skeleton Model Desync
- New Hats - Needs generic head-shape Template
- Model doesn't swap at Peak! weird.
Credits:
*Yeen Belongs to DarnHyena, Check out their stuff!
*
*Wiki Currently Being Created, Sorry! Check out the Discord Channel.
- Peak Modding Community:
*
Tutorial - Help
*Wiki Currently Being Created, Sorry! Check out the Discord Channel.
- Peak Modding Community:
*
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
BepInEx-BepInExPack_PEAKJigglePhysics-Naelstrof_JigglePhysics