SettingsExtenderForked

v0.1.6·Updated 2025-08-19

A small framework that lets modders add pages to the game's settings menu to edit mod settings in-game.

About this mod Author’s original text

Settings Extender Forked

A small framework that lets modders add pages to the game's settings menu to edit mod settings in-game.

Updated fork from the original mod made by JSPAPP

Who is this for?

  • Players: Mods use this to have their settings appear in‑game.
  • Modders: Add in-game settings using the existing settings menu and types found in the base game. Add toggles, sliders, or keybinds — this plugin makes it quick to add them to the Settings menu without building custom menus yourself.

What it does

  • Creates a new tab for your mod in the game’s Settings menu.
  • Adds your options (sliders, toggles, enums, buttons, keybinds) to that tab.

Features

  • Easy setup with an attribute that declares the tab and display name.
  • Base classes for common setting types (Bool, Float, Int, String, Enum, Keybind, Button).
  • One‑line helper to register settings.
  • Built‑in fixes for stability and text handling.

Quick example

using SettingsExtender;

using Zorro.Settings;

[ExtenderSetting(page: "CoolMod", displayName: "Enable Cool Feature")]

internal class CoolFeatureToggle: ExtenderBoolSetting

{

public CoolFeatureToggle(): base(_ => CoolModPlugin.Instance.ApplySettings()) {}

protected override bool GetDefaultValue() => true;

}

// Register once (e.g., in Start)

coolFeatureToggle = SettingsHandler.Instance.AddSetting();

This declares a toggle on a new CoolMod tab and registers it in one line. The value is available via coolFeatureToggle.Value, and your callback runs when it changes.

Guides

  • See README.md, HOWTOUSE.md, and HelloWorld.cs on the github page.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
SettingsExtenderForked-0.1.6.zip
File size
87.0 KiB