PLL Fog Resources
Sealed Direct3D 11 fog shader resources for PLL Library on PEAK 2.6a.
About this mod Author’s original text
PLL Fog Resources
This content only dependency contains PLL's sealed native fog shader bundle.
- It contains no plugin DLL and has no dependency on PLL Library.
Installation
PLL Library depends on AeralisFoundation-PLL_Fog_Resources-1.0.0.
Place the package root at:
BepInEx/plugins/AeralisFoundation-PLL_Fog_Resources/NativeFog.bundle
Keep NativeFog.bundle at that exact path. PLL does not scan other directories or fall back to an embedded copy. Missing or changed resources reject fog compatibility before rendering begins.
NuGet installs the library API, not these game resources. A NuGet consumer must also install the resource package, or extract its NativeFog.bundle into the directory shown above.
Compatibility
The bundle is built for these exact inputs:
- Unity 6000.3.15f1
- PEAK 2.6a
- Universal Render Pipeline 17.3.0
- StandaloneWindows64
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.