PLL Fog Resources
Sealed Direct3D 11 fog shader resources for PLL Library on PEAK 2.6a.
模組介紹 作者原文
PLL Fog Resources
This content only dependency contains PLL's sealed native fog shader bundle.
- It contains no plugin DLL and has no dependency on PLL Library.
Installation
PLL Library depends on AeralisFoundation-PLL_Fog_Resources-1.0.0.
Place the package root at:
BepInEx/plugins/AeralisFoundation-PLL_Fog_Resources/NativeFog.bundle
Keep NativeFog.bundle at that exact path. PLL does not scan other directories or fall back to an embedded copy. Missing or changed resources reject fog compatibility before rendering begins.
NuGet installs the library API, not these game resources. A NuGet consumer must also install the resource package, or extract its NativeFog.bundle into the directory shown above.
Compatibility
The bundle is built for these exact inputs:
- Unity 6000.3.15f1
- PEAK 2.6a
- Universal Render Pipeline 17.3.0
- StandaloneWindows64
安裝與使用 安裝:BepInEx 外掛
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- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
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帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。