PeakWorkshop
36 game modes for PEAK with your friends: Battle Royale, Bomb Defusal, Prop Hunt, Gun Game, Mountain Football and more. Lobbies, teams, NPC bosses, an in-game Workshop and map editor. Vanilla PEAK sta
Screenshots 8 screenshots
About this mod Author’s original text
Peak Workshop
Custom maps and game modes for PEAK - made to play with friends.
Host a lobby, pick a map from the in-game Workshop and climb, fight and quest together. King of the Hill on a 600 m mountain, free-for-all PvP with suitcase loot, story adventures with talking NPCs and boss fights. And when you have seen it all: build your own map right inside the game and share it with one click.
Normal PEAK stays exactly as it is. Peak Workshop lives behind its own sign in the main menu.
▶ Watch the trailer on YouTube
Play together
Lobby browser (example)
- Real lobbies for up to 16 players: browse open lobbies with map preview, mode and player count, or join a private one with its join code.
- Teams - the host sorts players by hand or shuffles them randomly. Friendly fire on or off.
- Shared start - everyone loads the map, then a countdown starts the round for all at once.
- Late joiners can watch as a ghost or jump right in - the host decides.
- Friends get the map automatically when they join. No hunting for files.
- Host tools: kick and ban, change lobby settings mid-round with F6.
- Text chat in the lobby and during the round - press Enter, /t for your team only.
Game modes built into the maps
Every map brings its own rules - the host just presses start.
- King of the Hill - Ring Arena: a giant island with four biomes around one 600 m mountain. Hold the summit to win.
- Free-for-all PvP - loot weapons from suitcases and fight it out.
- Team matches with time limits and win conditions set by the map.
- Zombie waves, obstacle courses with spinning and swinging platforms, sky islands - and classic co-op climbing.
Adventures with NPCs, quests and bosses
- Talk to NPCs and pick your answers - trade items, take on quests, get gifts.
- Your choices change the world: a lift starts running, a ladder drops down, a bridge appears.
- Boss fights with a health bar, rage phases and helpers that join the fight.
- Pets that follow you around, enemies that guard their turf, loot drops.
- Try Crashfall Valley, a story adventure for 1-4 scouts.
The in-game Workshop
Like the Steam Workshop - but inside PEAK.
- Maps, 3D assets, items and NPC packs in one place, sorted into categories.
- Rate, subscribe, download with one click. Update badges tell you when a creator improved something.
- 3D viewer - spin and zoom any model before you use it.
- Publish your own creations public or private. Private content stays out of every list, but your lobby can still play it.
Build it yourself
- A full map editor inside the game - no Unity, no extra tools.
- Draw an area, fill it with a forest (or palms, ruins, flowers...) in one step.
- Sculpt terrain, place hundreds of original PEAK blocks or your own 3D models.
- Moving platforms, traps and hazards, ball throwers, custom skies and music zones.
- Water and lava: lakes to swim and dive in, rising floods, rivers and lava streams that find their own way downhill, burning rocks and shaky rocks that tumble down.
- Spawn points, goals and loot - then press P to test your map on the spot.
Create your own items and NPCs
- Turn any 3D model into a real PEAK item: food, heals, melee weapons, guns with projectiles and recoil, throwables, spells.
- Tune damage, knockback, ammo and effects, set where it sits in the hand and test-fire in the preview.
- Build NPCs: pick an animated figure, choose a role (talker, guard, fighter, shooter, boss, pet), write their dialogue.
Vanilla stays untouched
Host Game and Play Offline work exactly like before. Peak Workshop only starts when you use its own sign that hangs on chains in the main menu. Mod lobbies run in their own rooms, so vanilla players never land in a modded game by accident.
Is the sign in the way of another mod's menu? Hold Ctrl and drag it wherever you like - the chains follow. Ctrl + right click puts it back.
Screenshots
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| Ring Arena - four biomes, one giant mountain | A small island built from scratch in the editor |
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: