PeakTeamRace

v1.0.2·Updated 2025-08-23

A team-based racing mod that divides players into two teams, adds timers, and ranks based on team performance.

Screenshots 2 screenshots

About this mod Machine translation

MOD: PeakTeamRace / Team Race

Introduction / Introduction

A team-based racing mod that divides players into two teams, adds timers, and ranks based on team performance.

A team-based competition mod that divides players into two teams, adds a timer, and ranks based on team performance.

Features / Features

  • Random Team Assignment / Random team

Players are randomly divided into Blue and Red teams (uneven if odd number of players).

Players are randomly divided into blue team and red team (if the number of players is an odd number, the number will be uneven).

Your team affiliation is only known to yourself (maybe you can sneak into the enemy camp to cause trouble XD).

Only you know everyone's camp (maybe you can sneak into the enemy camp to cause trouble XD).

  • Personal Timer / Personal timer

A timer starts on the left screen when activating a level.

When a level is activated, a timer starts on the left side of the screen.

  • Campfire Finish / campfire end

Timer stops when you reach the campfire, recording your result.

When you reach the campfire, stop the clock and record your score.

  • Results Display/Results Display

After all players finish, display overall rankings and individual results.

After all players have arrived, display the overall ranking and each individual's score.

  • Rewards & Penalties / Rewards and Punishments

Winning team gets stamina boosts based on individual ranking.

The winning team gets extra stamina based on their personal ranking.

Losing team receives random affliction based on individual ranking.

The loser will receive a random Debuff based on personal ranking.

  • Per-Level Reset / reset every level

Teams are reassigned for each new level.

Teams will be reassigned at each level.

  • Multi-language Support/Multi-language support

UI text automatically displays in Chinese/English based on game settings.

The text in the UI interface is automatically displayed in Chinese/English according to the game settings.

  • Multiplayer Compatibility / Multiplayer game compatibility

Uses RPC for multiplayer synchronization (testing needed).

Use RPC to synchronize multiple people (should be no problem...emm. Probably?).

  • Team Chain System/Team Chain System

Players on the same team are physically connected by chains that apply force when stretched too far.

Players on the same team will be connected by physical chains, and when the distance is too far, a pulling force will be generated.

(Not fully tested in multiplayer)

Screenshots / screenshots

Team race in progress / Team race in progress

Roadmap / Update Plan

  • Improved Reward System / Improve the reward mechanism

More interesting and balanced rewards/penalties.

A more complete and interesting reward and punishment mechanism.

  • Customization Options/custom configuration

Add configurable settings for gameplay adjustments.

Add some customizable configuration items.

  • UI Enhancements / UI beautification

Improve visual design of interface elements.

Beautification of UI interface.

  • Multiplayer Testing / Multiplayer Game Testing

Gather feedback from multiplayer testing.

Awaiting beta feedback from the multiplayer game.

  • Team Selection Feature/Autonomous team selection function

Allow players to choose their team instead of random assignment.

Allow players to choose their own teams instead of being randomly assigned.

Configuration Options / configuration items

| Configuration item name (Config Name) | Default value (Default) | Description (Description) |

|--------------------------|------------------|-------------------|

| RewardMultiplier | 1.0f | Multiplier for the extra stamina reward after winning(0-1). The multiplier for the extra stamina reward after winning(0-1). |

| PenaltyFloor | 0.65f | Maximum penalty for losing (0 - 0.9), the maximum value of the abnormal status of the failure penalty (0 - 0.9) |

| useTeamColor/Whether to use the team color | false | true =Sets the team's color for all players. If true, the color of all players …

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
PeakTeamRace-1.0.2.zip
File size
137.6 KiB