PeakImposter

v1.0.4·Updated 2026-09-18

Among-Us style traitor mode for PEAK: a hidden imposter with the ritual dagger, a sheriff who can pass judgement, protection phase, cooldown and campfire re-rolls.

About this mod Author’s original text

PEAK Imposter

An Among-Us style traitor mode for PEAK, built on the ritual dagger.

How a round plays out

  • Shortly after the run starts, everyone sees the passport photos of the whole group;

then every photo fades but your own, and your role appears beneath it.

  • One player (configurable) is the Imposter. Their ritual dagger is placed straight into a free inventory slot — never in hand — and only after the protection phase ends, so nobody can tell when it appeared.
  • For the first 3 minutes everyone is immune; the dagger glances off. The countdown is visible to all in the corner badge.
  • After that the Imposter can strike (aim at a scout, hold secondary use). The dagger is not consumed, but every hit starts a 60 second cooldown.
  • Every campfire that advances the biome drops consolation supplies for the group — one random item per player from the game's own campfire loot table — and the Imposter is redrawn. If the Imposter was the sole survivor when the fire was lit, they first get all afflictions cleared and full stamina — carried luggage still weighs them down afterwards. Everyone sees an announcement that a new Imposter is being chosen, and a fresh protection phase starts.
  • If even one scout escapes, the imposters lose — even if an imposter reaches the summit

too. The imposter only wins by getting out while no scout does. If nobody makes it, nobody

wins, but the reveal still names everyone.

  • When the run ends, a panel appears at the side of the screen for 25 seconds: who won,

every imposter of the run with their stab count, and every sheriff with their number of

correct calls.

How scouts fight back

  • You get a warning. While someone holds the dagger on you, a progress bar and a clear

on-screen warning appear. Only you see it — bystanders get nothing.

  • Walking away works. The game re-picks the attacker's target every frame, and the stab

only lands if you are still in their crosshair when the cast finishes. Awareness is the

main defence, which is why stabbing someone in the middle of the group is a bad idea.

  • The Sheriff. One random scout can pass judgement — and carries no weapon that would

give them away. G puts an ordinary guidebook in their hands, an item plenty of

scouts carry, and opens it on the names of every living scout. Click one: name the imposter

and the imposter dies, condemn an innocent and the sheriff turns to stone. The book costs

no inventory space — it appears on demand and disappears again when closed — and cannot be

dropped. A guidebook found in the world is not the ledger; it stays an ordinary guidebook

for everyone, sheriff included. One judgement per biome by default.

Roles

There are exactly three: Imposter, Sheriff and Scout. Everyone who is not the

imposter or the sheriff is a plain scout.

Getting stabbed

Exactly what vanilla does: the victim petrifies and turns to stone. If they were carrying a checkpoint flag they respawn at it and leave a statue behind; otherwise it is an instant petrify death. Scouts who find a ritual dagger in the world cannot kill with it while OnlyImposterCanKill is on.

Important

  • Everyone in the lobby needs the mod. Without it no roles are handed out and no rules are enforced.
  • Only the host's settings matter. The host draws the roles and ships its ruleset to every client.
  • Two vanilla behaviours are suppressed by default, because either one would give the Imposter away instantly:
  • the ritual buff (status reset + stamina for everyone else),
  • the "X is feeding Y..." indicator.

Settings

Config file: BepInEx/config/com.bananegame.peakimposter.cfg

1 — Rules

| Setting | Default | Meaning |

|---|---|---|

| Enabled | true | Turn the mode on/off |

| MinPlayers | 3 | Minimum players at the start of the run; set to 1 to test alone. Campfire re-rolls only need two living players |

| ImposterCount | 1 | Imposters per biome |

| ProtectionSeconds | 180 | Protection phase from run start |

| CooldownSeconds | 60 | Cooldown after a successful hit |

2 —

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
PeakImposter-1.0.4.zip
File size
57.5 KiB