PeakImposter
Among-Us style traitor mode for PEAK: a hidden imposter with the ritual dagger, a sheriff who can pass judgement, protection phase, cooldown and campfire re-rolls.
模組介紹 作者原文
PEAK Imposter
An Among-Us style traitor mode for PEAK, built on the ritual dagger.
How a round plays out
- Shortly after the run starts, everyone sees the passport photos of the whole group;
then every photo fades but your own, and your role appears beneath it.
- One player (configurable) is the Imposter. Their ritual dagger is placed straight into a free inventory slot — never in hand — and only after the protection phase ends, so nobody can tell when it appeared.
- For the first 3 minutes everyone is immune; the dagger glances off. The countdown is visible to all in the corner badge.
- After that the Imposter can strike (aim at a scout, hold secondary use). The dagger is not consumed, but every hit starts a 60 second cooldown.
- Every campfire that advances the biome drops consolation supplies for the group — one random item per player from the game's own campfire loot table — and the Imposter is redrawn. If the Imposter was the sole survivor when the fire was lit, they first get all afflictions cleared and full stamina — carried luggage still weighs them down afterwards. Everyone sees an announcement that a new Imposter is being chosen, and a fresh protection phase starts.
- If even one scout escapes, the imposters lose — even if an imposter reaches the summit
too. The imposter only wins by getting out while no scout does. If nobody makes it, nobody
wins, but the reveal still names everyone.
- When the run ends, a panel appears at the side of the screen for 25 seconds: who won,
every imposter of the run with their stab count, and every sheriff with their number of
correct calls.
How scouts fight back
- You get a warning. While someone holds the dagger on you, a progress bar and a clear
on-screen warning appear. Only you see it — bystanders get nothing.
- Walking away works. The game re-picks the attacker's target every frame, and the stab
only lands if you are still in their crosshair when the cast finishes. Awareness is the
main defence, which is why stabbing someone in the middle of the group is a bad idea.
- The Sheriff. One random scout can pass judgement — and carries no weapon that would
give them away. G puts an ordinary guidebook in their hands, an item plenty of
scouts carry, and opens it on the names of every living scout. Click one: name the imposter
and the imposter dies, condemn an innocent and the sheriff turns to stone. The book costs
no inventory space — it appears on demand and disappears again when closed — and cannot be
dropped. A guidebook found in the world is not the ledger; it stays an ordinary guidebook
for everyone, sheriff included. One judgement per biome by default.
Roles
There are exactly three: Imposter, Sheriff and Scout. Everyone who is not the
imposter or the sheriff is a plain scout.
Getting stabbed
Exactly what vanilla does: the victim petrifies and turns to stone. If they were carrying a checkpoint flag they respawn at it and leave a statue behind; otherwise it is an instant petrify death. Scouts who find a ritual dagger in the world cannot kill with it while OnlyImposterCanKill is on.
Important
- Everyone in the lobby needs the mod. Without it no roles are handed out and no rules are enforced.
- Only the host's settings matter. The host draws the roles and ships its ruleset to every client.
- Two vanilla behaviours are suppressed by default, because either one would give the Imposter away instantly:
- the ritual buff (status reset + stamina for everyone else),
- the "X is feeding Y..." indicator.
Settings
Config file: BepInEx/config/com.bananegame.peakimposter.cfg
1 — Rules
| Setting | Default | Meaning |
|---|---|---|
| Enabled | true | Turn the mode on/off |
| MinPlayers | 3 | Minimum players at the start of the run; set to 1 to test alone. Campfire re-rolls only need two living players |
| ImposterCount | 1 | Imposters per biome |
| ProtectionSeconds | 180 | Protection phase from run start |
| CooldownSeconds | 60 | Cooldown after a successful hit |
2 —
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: