PeakAchiever
Pin badges from the pause menu and track, during your run, which ones you can still earn: progress, needed items, locators, timers and red crosses. Team pins for the host. In the game's 15 languages.
About this mod Author’s original text
PeakAchiever
Pin the badges you want to chase, and see during your run which ones you can still earn.
- Pin from the pause menu. Open the badges page of the pause menu and click a badge: a yellow
pin marks it, and the badge's tooltip says whether a click pins or unpins it.
Works in the airport too, so you can pick your targets before take-off.
- Today's map. In the airport, badges today's map cannot hold carry a red cross on the badges
page, and their tooltip names the missing biome ("Not on today's map (Roots)"). During a run the
same mark reads the run's own map. They can still be pinned, for another day.
- Suggested pins. The badges page stars as many badges as there are free pin slots: all doable
on today's map (or the run's), and compatible with your pins and with each other. Badges tied to
that map's biomes come first (the map alternates, so they wait otherwise), then clean runs. A locked
secret badge is never starred.
- No incompatible pins. A map has either Tropics, Alpine and Caldera, or Roots, Mesa and the Gloom
(read from the game's level table). A badge that needs a biome no map shares with a pinned badge is
faded on the badges page, its tooltip names the pin in the way, and clicking it is refused. Only
proven clashes count: Lone Wolf, for instance, stays pinnable with Clutch, since other scouts can
leave before the summit.
- Track in the top-right corner. During a run, each pinned badge shows its icon, name and
condition, taken from the game in your language.
- A yellow bar and current / total for badges with a counter. LIFETIME marks counters the game
keeps across all runs (meals cooked, height climbed...).
- "Holding so far" for clean-run badges (no fall damage, no packaged food...) still intact.
- Speed Climber shows the run time against one hour, on a bar drawn like the stamina bar's arrow segment, and the time spent in each biome so far (the
current one in yellow). The time and splits stay under the red cross once the hour is over.
- Each biome time is followed by its gap to the median of past runs at the same ascent: (+1:20)
in red when slower, (-0:40) in green when faster. The biome in progress shows a gap only once
it runs over its median.
- Speed Climber also shows an ETA: the run time so far, plus the median time past runs at the same
ascent took for the rest of the current biome and for every biome ahead. It shows once each of
those biomes has been finished at least once with the mod installed. It turns orange once it is
past one hour.
- Cool Cucumber, Bundled Up and Tread Lightly show the highest heat, cold or spores rate reached in
their biome against the limit, as max 4% / 10% and a bar drawn like that affliction's segment of
the stamina bar. From 75% of the limit (8% of 10%) the bar's outline blinks.
- Foraging, Mycology, Advanced Mycology and Gourmand show every item that counts as a grid of
icons: dimmed until eaten this run, then in full colour with a green tick. The item lists are read
from the game, and written to BepInEx/LogOutput.log the first time a run needs them. Items no
spawner, item or luggage of this level can yield move to a fainter row, "Not seen on this map":
a hint, since an item could still come from somewhere the mod does not read, so the badge never
gets a red cross for it.
- A green check once earned.
- A red cross, with the reason, once the badge can no longer be earned this run: its biome is not
on this map or is behind you, the clean-run condition broke, or the run was lost (the end screen
opened with nobody at the summit). The card tears in two and falls to the end of the tracker,
where it stays torn.
- Forbidden items marked in the inventory. While a pinned Naturalist or Leave No Trace badge is
still holding, a red cross sits in the bottom-right corner of every hotbar slot holding an item that
would break it (packaged food; pitons, rope spools, the rope cannon, the chain launcher and other
placeable objects). The backpack slot sho
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: