PeakAchiever

版本 v0.4.0·更新於 2026-10-08

Pin badges from the pause menu and track, during your run, which ones you can still earn: progress bars, timers, item checklists, green checks and red crosses.

模組介紹 作者原文

PeakAchiever

Pin the badges you want to chase, and see during your run which ones you can still earn.

  • Pin from the pause menu. Open the badges page of the pause menu and click a badge: a yellow

pin marks it, and the badge's tooltip says whether a click pins or unpins it.

Works in the airport too, so you can pick your targets before take-off.

  • Today's map. In the airport, badges today's map cannot hold carry a red cross on the badges

page, and their tooltip names the missing biome ("Not on today's map (Roots)"). During a run the

same mark reads the run's own map. They can still be pinned, for another day.

  • Suggested pins. The badges page stars as many badges as there are free pin slots: all doable

on today's map (or the run's), and compatible with your pins and with each other. Badges tied to

that map's biomes come first (the map alternates, so they wait otherwise), then clean runs. A locked

secret badge is never starred.

  • No incompatible pins. A map has either Tropics, Alpine and Caldera, or Roots, Mesa and the Gloom

(read from the game's level table). A badge that needs a biome no map shares with a pinned badge is

faded on the badges page, its tooltip names the pin in the way, and clicking it is refused. Only

proven clashes count: Lone Wolf, for instance, stays pinnable with Clutch, since other scouts can

leave before the summit.

  • Track in the top-right corner. During a run, each pinned badge shows its icon, name and

condition, taken from the game in your language.

  • A yellow bar and current / total for badges with a counter. LIFETIME marks counters the game

keeps across all runs (meals cooked, height climbed...).

  • "Holding so far" for clean-run badges (no fall damage, no packaged food...) still intact.
  • Speed Climber shows the run time against one hour, on a bar drawn like the stamina bar's arrow segment, and the time spent in each biome so far (the

current one in yellow). The time and splits stay under the red cross once the hour is over.

  • Each biome time is followed by its gap to the median of past runs at the same ascent: (+1:20)

in red when slower, (-0:40) in green when faster. The biome in progress shows a gap only once

it runs over its median.

  • Speed Climber also shows an ETA: the run time so far, plus the median time past runs at the same

ascent took for the rest of the current biome and for every biome ahead. It shows once each of

those biomes has been finished at least once with the mod installed. It turns orange once it is

past one hour.

  • Cool Cucumber, Bundled Up and Tread Lightly show the highest heat, cold or spores rate reached in

their biome against the limit, as max 4% / 10% and a bar drawn like that affliction's segment of

the stamina bar. From 75% of the limit (8% of 10%) the bar's outline blinks.

  • Foraging, Mycology, Advanced Mycology and Gourmand show every item that counts as a grid of

icons: dimmed until eaten this run, then in full colour with a green tick. The item lists are read

from the game, and written to BepInEx/LogOutput.log the first time a run needs them. Items no

spawner, item or luggage of this level can yield move to a fainter row, "Not seen on this map":

a hint, since an item could still come from somewhere the mod does not read, so the badge never

gets a red cross for it.

  • A green check once earned.
  • A red cross, with the reason, once the badge can no longer be earned this run: its biome is not

on this map or is behind you, the clean-run condition broke, or the run was lost (the end screen

opened with nobody at the summit). The card tears in two and falls to the end of the tracker,

where it stays torn.

  • Forbidden items marked in the inventory. While a pinned Naturalist or Leave No Trace badge is

still holding, a red cross sits in the bottom-right corner of every hotbar slot holding an item that

would break it (packaged food; pitons, rope spools, the rope cannon, the chain launcher and other

placeable objects). The backpack slot sho

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_PEAK

檔案與校驗

檔案名稱
PeakAchiever-0.4.0.zip
檔案大小
196.1 KiB