PEAK Transform
The mod currently includes 13 playable forms: Normal Zombie, Player Zombie, Mushroom-Man Zombie, Scoutmaster, Ghost, Tumbleweed, Tornado, Statue, Frog, Beetle, Scorpion, Coconut, and Bomb.
Screenshots 8 screenshots
About this mod Author’s original text
PEAK Transform
- Special thanks to JoeDummy001 for doing a lot of testing and uncovering numerous bugs in this mod.
- To prevent the original transformation mod from ruining the gameplay experience for other players in PEAK, a host‑authoritative integrated mod PEAK Transform has been created.
- The original standalone mods are discontinued and will no longer be maintained. All new features, bug fixes and version updates will be released exclusively within this unified mod.
Mod Compatibility
- peakcinema
- PeakSpectatorMode
- PeakStatsEx
- peakstamina
- PeakStats
- PlayersInfo
About This Mod
- By default, hold the F key for 1 second to open the menu. Select a form inside the menu. You can double‑click to transform immediately, or press F once to transform.
After selecting a form, you can transform directly without opening the menu: press F once to transform, press F again to revert.
All key‑related behaviors can be modified in the configuration file.
- The mod currently includes 13 playable forms: Normal Zombie, Player Zombie, Mushroom-Man Zombie, Scoutmaster, Ghost, Tumbleweed, Tornado, Statue, Frog, Beetle, Scorpion, Coconut, and Bomb. Each form is designed with its own movement, camera behavior, interaction rules and safety handling so it can feel distinct while still working cleanly inside multiplayer sessions.
- Multiplayer stability is the main design goal. Room-level transformation rules can be managed through the in-game menu, including whether transformations are allowed everywhere, limited to the lobby, or disabled for the room. Individual forms can also be enabled or disabled to help hosts control the experience for everyone in the lobby.
- PEAK Transform also includes safeguards for recovery, item-like forms, remote synchronization, camera transitions, stamina behavior and special-case interactions. The goal is to make transformations fun to use without breaking the normal PEAK flow or creating avoidable problems for other players.
- Open the transform menu in game, choose a form, and switch between different play styles without juggling multiple standalone mods.
Menu Features
In‑game transformation screenshot
Note
The original mod has not been deleted, it has been set to unlisted status. You may still access and test it via the link below:
- I am tumbleweed:
- I am Zombie:
- I am BigGhost:
- I am Scoutmaster:
- I am Tornado:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: