PEAK Skygear

v1.0.1·Updated 2026-09-20

Previously 'Enhanced Balloon and Parasol Control' but now includes parachutes, rocketpacks and jetpacks! Change speeds, fuels, stamina, and more!

About this mod Author’s original text

PEAK Skygear ☂️🪂🎈🚀🎆

This mod is the rebuilt and extended version of my old mod "Enhanced Balloon and Parasol Control to add the new skygear and improve upong features and movement.

Take full control of balloons, parasols, gliders, parachutes, jetpacks, and rocketpacks. Tune air speed, sprint boosts, stamina, balloon pops, chute packing, jetpack fuel, rocket fuses, and more. Host settings sync to the lobby. Camera and hotkeys stay local.

Please provide feedback in the discord if you encounter any issues as I havent been able to fully test this mod and I stayed up super late and was very tired through alot of this mods creation! Sorry if things get weird lol!

  • 🎒 Pairs well with PEAK Packs and Parachuted
  • 🗣️ Bugs, comments, and ideas: Peak Modding Discord → #mod-releases

🌐 Multiplayer rules

Clients stay vanilla until the host’s config event arrives. If it never does (~12s), they stay vanilla for that room.

| | Host has PEAK Skygear | Host lacks PEAK Skygear |

|---|------------------------|-------------------------|

| Air speed, stamina, fuel, pops, parachute / rocket rules | ✅ Host settings apply to everyone | ❌ Vanilla flight (mod does nothing) |

| Unpacked parachute drops / rocket cut-off | ✅ Synced | ❌ Vanilla |

| Hotkeys (camera swap, cancel repack) | ⌨️ Local per player | ❌ No effect (vanilla) |

| First / third person rocket camera | 📷 Local per player | 📷 Vanilla camera |

  • Host must have PEAK Skygear. A client with the mod cannot use it in a vanilla-host lobby. Config is only accepted from the master.
  • Gameplay settings always sync from the host when the host has the mod (late joiners included). Host config changes mid-game re-sync automatically.
  • Hotkeys and first-person camera are never host-synced (and they do nothing unless the host handshake succeeded).

Everyone in the lobby should install this mod so movement, packing, and rocket lighting match.

🛠️ Features

Shared air movement

  • 💨 Per-gear movement multipliers for balloon, parasol, glider, parachute, jetpack, and rocket (default 1.5, range 0.25–5)
  • 🏃 Sprint movement multipliers (default 1.5, range 1–2) stacked on top of movement. 1.5 × 1.5 = 2.25x vanilla air move. Hard cap 10x
  • ⚡ Air sprint stamina — vanilla sprint drain is grounded-only, so this mod adds a real airborne sprint cost you can tune (default 0.025/s, same as vanilla ground sprint). Stamina bar is 0–1. 0 = no drain
  • 🦶 Ground probe — extra balloon / glider / parasol move (and manual parachute deploy) only arms when there is clear air under your hips. Stops hop-running along ridges. Default 6m extra reach, cap 10. Open parachutes and jetpacks are not gated by the probe

Balloons 🎈

  • Extra air move scales with balloon count: 1 balloon = vanilla air move, 6 balloons = full setting, each balloon from 2–6 adds 1/5 of the extra. 7+ does not go faster. 0 balloons = no bonus (you just drop)
  • Crouch in the air pops one tied balloon at a time
  • NeverPopUnlessManual — balloons never pop from time, height, or cactus; crouch still pops one
  • PopHeight (vanilla 100) and PopTimeSeconds (vanilla 120 / 2 minutes). 0 = never pop from that cause
  • CactusPops — sticky cactus can be set to not pop tied balloons
  • Sprint boost can cost stamina (on by default)

Parasols ☂️

  • Lateral move while an open parasol is gliding
  • Crouch toggles a held parasol open / closed
  • Sprint boost can cost stamina (on by default)

Gliders

  • Lateral move while gliding
  • Vanilla blocks sprint on the glider — this mod unblocks it
  • UsesStamina and SprintUsesStamina are independent: regular glide can be free while sprint still costs
  • Regular glide drain replaces the prefab stamUse (default 0.025/s). Extra opening cost stays vanilla
  • Glide still works at 0 stamina if UsesStamina is off

Parachutes 🪂

  • Manual parachutes (on by default) — chutes only open when you crouch or use the item. Vanilla auto-open is blocked except for a shore-drop free chute (hasParachute flag, no item/slot — works with Parachuted), which auto-opens once. You mus

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
PEAK_Skygear-1.0.1.zip
File size
99.7 KiB