MyUncookedDynamite

v0.1.1·Updated 2025-12-04

A simple mod to disable cooked dynamite.

About this mod Author’s original text

MyUncookedDynamite

A simple mod that prevents dynamite from being cooked on the host side.

This resolves the issue of dynamite triggering chain reactions with other explosives.

Allowing you to host lobbies such as [Kin's Chaotic Trials] or [Random Airstrikes] without causing excessive audio disturbances for players.

Berrynana Peel added!

Usage

Just install it!

Visual Discrepancy

As this is a host-side only modification, players on the client side will still observe dynamite on the ground appearing to be cooked by other explosives.

However, this is merely a visual desynchronization issue. Players can still interact with, pick up, and throw these dynamite as needed without functional impact.

Special Thanks

@ Ch33kKlapp3r for testing

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
MyUncookedDynamite-0.1.1.zip
File size
51.8 KiB