MoreCustomHats

v1.0.10·Updated 2025-11-25

Adds new hats to PEAK!

Screenshots 6 screenshots

About this mod Author’s original text

About

This mod adds new hats to PEAK!

It is based on Radsi2's CustomHats mod:

Contents

  • Chibidoki hair & horns ( )
  • Criken Timmy controller ( )
  • Zentreya Gecko hair & horns ( ) by Mao ( )
  • Tobs hair ( )
  • Cigarette & WEED cigarette
  • Fake arrow headband
  • Hockey mask
  • DUM sticky note
  • Apple, pepper, and banana peel
  • Buzzball by Bombzyz ( )
  • Don't Hug Me I'm Scared plushies by Bombzyz ( )
  • Extra head
  • Lyn Mametchi ( )
  • Curry_paws ( )
  • Charborg plush
  • MonAmiral hair (that me)
  • Deme Nishki hair
  • Auteru Tori chirpling
  • Pocket Waifu hats & glasses ( )
  • Pocket Waifu hair
  • More to come!

Instructions

Download the mod app and new hats will automatically be added to your passport.

The Passport pagination mod is required to display all the hats in an organized manner.

If a player does not have the mod, they'll see you bald but you can still play with them.

Mods I recommend using with this one:

  • More skin colors:
  • Skin color sliders:
  • Third person toggle:

Screenshots & videos

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How to make your own mod

Feel free to clone the repository from GitHub if you want to make your own mod that adds hats (here: )

You'll need an IDE like Visual Studio or equivalent to modify the code and compile it, and Unity 6 to compile the assets into AssetBundles.

First, code:

Find the line in Plugin.cs where it says hats.Add(LoadHat("chibidoki")); and duplicate it as many times as you want, changing the name for each hat.

Once you've made these changes compile the project and put its DLL into the mod folder.

I'm not going to go into details about coding, compiling, and preparing your mod. There's plenty of resources out there.

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Next, assets:

In Unity, create one prefab and one icon for each hat, and put them directly in the Assets folder (their FBX/textures/etc can be anywhere, but prefab and icon must be at the root).

Associate both prefab and icon with an AssetBundle named "morecustomhats".

Build the asset bundles using a simple button ( straight up copy code from here: )

Copy the asset bundle into the mod folder!

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Building the mod:

You can make a zip file with the DLL and the asset bundle and all the files which are needed to make a mod (manifest, icon, etc., check the documentation).

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Then you can test the mod by "Loading a Local Mod" Mod Manager, and admire the result!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
MoreCustomHats-1.0.10.zip
File size
15.4 MiB