MoreCustomHats

版本 v1.0.10·更新於 2025-11-25

Adds new hats to PEAK!

截圖 共 6 張

模組介紹 作者原文

About

This mod adds new hats to PEAK!

It is based on Radsi2's CustomHats mod:

Contents

  • Chibidoki hair & horns ( )
  • Criken Timmy controller ( )
  • Zentreya Gecko hair & horns ( ) by Mao ( )
  • Tobs hair ( )
  • Cigarette & WEED cigarette
  • Fake arrow headband
  • Hockey mask
  • DUM sticky note
  • Apple, pepper, and banana peel
  • Buzzball by Bombzyz ( )
  • Don't Hug Me I'm Scared plushies by Bombzyz ( )
  • Extra head
  • Lyn Mametchi ( )
  • Curry_paws ( )
  • Charborg plush
  • MonAmiral hair (that me)
  • Deme Nishki hair
  • Auteru Tori chirpling
  • Pocket Waifu hats & glasses ( )
  • Pocket Waifu hair
  • More to come!

Instructions

Download the mod app and new hats will automatically be added to your passport.

The Passport pagination mod is required to display all the hats in an organized manner.

If a player does not have the mod, they'll see you bald but you can still play with them.

Mods I recommend using with this one:

  • More skin colors:
  • Skin color sliders:
  • Third person toggle:

Screenshots & videos

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How to make your own mod

Feel free to clone the repository from GitHub if you want to make your own mod that adds hats (here: )

You'll need an IDE like Visual Studio or equivalent to modify the code and compile it, and Unity 6 to compile the assets into AssetBundles.

First, code:

Find the line in Plugin.cs where it says hats.Add(LoadHat("chibidoki")); and duplicate it as many times as you want, changing the name for each hat.

Once you've made these changes compile the project and put its DLL into the mod folder.

I'm not going to go into details about coding, compiling, and preparing your mod. There's plenty of resources out there.

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Next, assets:

In Unity, create one prefab and one icon for each hat, and put them directly in the Assets folder (their FBX/textures/etc can be anywhere, but prefab and icon must be at the root).

Associate both prefab and icon with an AssetBundle named "morecustomhats".

Build the asset bundles using a simple button ( straight up copy code from here: )

Copy the asset bundle into the mod folder!

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Building the mod:

You can make a zip file with the DLL and the asset bundle and all the files which are needed to make a mod (manifest, icon, etc., check the documentation).

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Then you can test the mod by "Loading a Local Mod" Mod Manager, and admire the result!

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_PEAK

檔案與校驗

檔案名稱
MoreCustomHats-1.0.10.zip
檔案大小
15.4 MiB