MikuShowcase

v1.0.2·Updated 2026-08-01

Adds one bundle-based Miku showcase to PEAK with Airport lobby display, hotkey placement, and optional synced music.

About this mod Machine translation

MikuShowcase

MikuShowcase adds one non-collidable Miku performance display to PEAK.

The same display is shown in the Airport lobby by default, and you can move it to a grounded spot near the player with a hotkey. Optional bundled music can play in sync with the dance loop.

For stronger scene lighting and shadows, PEAK_Visuals is recommended:

glarmer-PEAK_Visuals

What This Mod Does

  • Spawns one display automatically in the Airport lobby.
  • Lets you move that same display with a configurable hotkey (Default: F8).
  • Keeps the model non-collidable so it is only used for presentation.

Installation

  • Install BepInExPack for PEAK.
  • Install, or extract this package into the PEAK game folder.
  • The runtime files should be placed in BepInEx/plugins.
  • The config file is generated automatically in BepInEx/config after the game starts.

Package Contents

  • com.github.Thanks.MikuShowcase.dll: main plugin.
  • miku_lobby_display.bundle: compiled Unity asset bundle with the prefab and pre-baked facial clip.

Settings

  • ModEnabled: turns the mod on or off.
  • EnableAudio: turns bundled music on or off.
  • AudioVolume: music volume. Default 0.1.
  • AudioRangeMeters: audible range in meters. Range 1 to 30. Default 5.
  • StabilizeModelLighting: reduces over-bright scene lighting on the bundled model. Default true.
  • Skin Tone Brightness (formerly LightingExposureCompensation): brightness multiplier for skin and face materials. Lower values darken the skin tone; higher values brighten it. Range 0.4 to 1. Default 0.82.
  • ModelScale: model size. Default 1.2. Maximum 3.
  • SpawnModelKey: tap to move the model to the current grounded placement point. Default F8.
  • Hold SpawnModelKey for 3 seconds in the Airport lobby to save the lobby showcase position into the cfg file for future launches.
  • HairColorEnabled: applies a custom tint to hair materials (including ponytails).
  • HairColorR / HairColorG / HairColorB: RGB components of the hair tint. Range 0 to 1.
  • ClothColorEnabled: applies a custom tint to clothing materials (shirt, skirt, dress, socks, ribbons, bows, frills, buttons).
  • ClothColorR / ClothColorG / ClothColorB: RGB components of the clothing tint. Range 0 to 1.
  • RandomizeColors: picks a random palette color for hair and clothing each time the model is spawned, overriding the RGB sliders above. Default true.
  • EnableVerboseLogs: toggles detailed diagnostic logging. Default off.

If ModConfig is installed, all settings appear on one page. Otherwise, edit the cfg file directly.

Update Notes

1.0.2

  • Expanded the exposure compensation scope to include face materials so the face no longer stays at full brightness when the skin is darkened.
  • Added random color palette selection for hair and clothing. Each spawn picks a curated color when RandomizeColors is on.
  • Added hair and clothing color tinting with per-channel RGB sliders. Ponytails are now classified as hair; leggings (Bloomers) keep their original color.
  • RandomizeColors now defaults to true.
  • Fixed display issues of configuration entries in ModConfig.

Asset Credits and Permissions

This package includes third-party MMD resources only as part of one compiled in-game presentation bundle. All original rights remain with the original creators and rights holders.

  • plugin: Thanks
  • Motion: hino
  • Music:Galaxias
  • Model: REMmaple (REM-style プロセカ风 Hatsune Miku)

Motion terms from the included readme:

  • Editing and adjustment are allowed.
  • Free redistribution is allowed.
  • Use inside a game or program is allowed with credit to the motion author.
  • Commercial use, resale, R18 use, and unlawful use are not allowed.

Model terms from the included readme:

  • Commercial, political, religious, violent, gory, and sexual use are not allowed.

Distribution note:

  • This mod is a gameplay package, not a standalone asset library.
  • It ships only the plugin DLL and one compiled Unity bundle needed at runtime.
  • It does not provide loose PMX, VMD, texture, or audio s

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
MikuShowcase-1.0.2.zip
File size
149.1 MiB