MikuShowcase
Adds one bundle-based Miku showcase to PEAK with Airport lobby display, hotkey placement, and optional synced music.
模組介紹 作者原文
MikuShowcase
MikuShowcase adds one non-collidable Miku performance display to PEAK.
The same display is shown in the Airport lobby by default, and you can move it to a grounded spot near the player with a hotkey. Optional bundled music can play in sync with the dance loop.
For stronger scene lighting and shadows, PEAK_Visuals is recommended:
glarmer-PEAK_Visuals
What This Mod Does
- Spawns one display automatically in the Airport lobby.
- Lets you move that same display with a configurable hotkey (Default: F8).
- Keeps the model non-collidable so it is only used for presentation.
Installation
- Install BepInExPack for PEAK.
- Install, or extract this package into the PEAK game folder.
- The runtime files should be placed in BepInEx/plugins.
- The config file is generated automatically in BepInEx/config after the game starts.
Package Contents
- com.github.Thanks.MikuShowcase.dll: main plugin.
- miku_lobby_display.bundle: compiled Unity asset bundle with the prefab and pre-baked facial clip.
Settings
- ModEnabled: turns the mod on or off.
- EnableAudio: turns bundled music on or off.
- AudioVolume: music volume. Default 0.1.
- AudioRangeMeters: audible range in meters. Range 1 to 30. Default 5.
- StabilizeModelLighting: reduces over-bright scene lighting on the bundled model. Default true.
- Skin Tone Brightness (formerly LightingExposureCompensation): brightness multiplier for skin and face materials. Lower values darken the skin tone; higher values brighten it. Range 0.4 to 1. Default 0.82.
- ModelScale: model size. Default 1.2. Maximum 3.
- SpawnModelKey: tap to move the model to the current grounded placement point. Default F8.
- Hold SpawnModelKey for 3 seconds in the Airport lobby to save the lobby showcase position into the cfg file for future launches.
- HairColorEnabled: applies a custom tint to hair materials (including ponytails).
- HairColorR / HairColorG / HairColorB: RGB components of the hair tint. Range 0 to 1.
- ClothColorEnabled: applies a custom tint to clothing materials (shirt, skirt, dress, socks, ribbons, bows, frills, buttons).
- ClothColorR / ClothColorG / ClothColorB: RGB components of the clothing tint. Range 0 to 1.
- RandomizeColors: picks a random palette color for hair and clothing each time the model is spawned, overriding the RGB sliders above. Default true.
- EnableVerboseLogs: toggles detailed diagnostic logging. Default off.
If ModConfig is installed, all settings appear on one page. Otherwise, edit the cfg file directly.
Update Notes
1.0.2
- Expanded the exposure compensation scope to include face materials so the face no longer stays at full brightness when the skin is darkened.
- Added random color palette selection for hair and clothing. Each spawn picks a curated color when RandomizeColors is on.
- Added hair and clothing color tinting with per-channel RGB sliders. Ponytails are now classified as hair; leggings (Bloomers) keep their original color.
- RandomizeColors now defaults to true.
- Fixed display issues of configuration entries in ModConfig.
Asset Credits and Permissions
This package includes third-party MMD resources only as part of one compiled in-game presentation bundle. All original rights remain with the original creators and rights holders.
- plugin: Thanks
- Motion: hino
- Music:Galaxias
- Model: REMmaple (REM式プロセカ風初音ミク)
Motion terms from the included readme:
- Editing and adjustment are allowed.
- Free redistribution is allowed.
- Use inside a game or program is allowed with credit to the motion author.
- Commercial use, resale, R18 use, and unlawful use are not allowed.
Model terms from the included readme:
- Commercial, political, religious, violent, gory, and sexual use are not allowed.
Distribution note:
- This mod is a gameplay package, not a standalone asset library.
- It ships only the plugin DLL and one compiled Unity bundle needed at runtime.
- It does not provide loose PMX, VMD, texture, or audio s
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: