Luggage For All
Refills luggage allowing it to be reopened!
About this mod Author’s original text
Luggage For All
Luggage For All makes luggage reusable during a run by automatically refilling it after a configurable cooldown.
Features
- Every luggage object receives a refill timer automatically.
- Opening luggage starts a shared, synchronized countdown for all players.
- The luggage refills when the countdown reaches zero and can be opened again.
- The countdown is displayed above the luggage while it is open.
Configuration
Configuration is available in the BepInEx config file after the mod has been launched once:
BepInEx/config/legocool.LuggageForAll.cfg
| Setting | Default | Description |
| --- | ---: | --- |
| Refill Duration | 60 | Number of seconds before opened luggage refills. |
| Timer Font Size | 5 | Size of the countdown text displayed above luggage. |
| Show Timer | true | Whether to display the countdown timer. |
| Max Reopens | -1 | Maximum number of times luggage can refill. Set to -1 for unlimited refills. |
Luggage Types
These settings are in the Luggages section of the config file. Disable a type to prevent that luggage from refilling.
| Setting | Default | Description |
| --- | ---: | --- |
| Luggage Small | true | Whether small luggage should refill. |
| Luggage Big | true | Whether big luggage should refill. |
| Luggage Epic | true | Whether explorer luggage should refill. |
| Luggage Ancient | true | Whether ancient luggage should refill. |
| Luggage Clown | true | Whether clown luggage should refill. |
Installation
- Install BepInExPack PEAK.
- Install this mod with a compatible mod manager, or extract the mod's files into the PEAK installation directory.
- Launch PEAK once to generate the BepInEx configuration file.
Multiplayer
The countdown is synchronized through Photon, and only the master client triggers the refill. To see the timer above the luggage you must have the mod installed
Support
Report bugs and issues on the mod's github repository or ping me in the PEAK Modding discord server.
Credits
- Author distinctdonut
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: