Fatigue

v1.3.1·Updated 2026-09-07

Climbing fatigue with campfire regen, bleed synergy, custom expedition menu integration. Part of the TambiStudios Afflictions Pack.

About this mod Author’s original text

Fatigue

Climbing in PEAK is no longer free. Long, continuous climbs now drain a hidden energy budget, and once it runs out, drowsiness sets in on your stamina bar.

How it works

You start every climb with an energy budget of 6 points. Different activities drain it at different rates per second:

  • Climbing up a wall: 1.0
  • Climbing sideways: 1.5 (most expensive — awkward movement)
  • Climbing down: 0.5
  • Just hanging on a wall: 0.1
  • Moving on a rope: 0.3
  • Hanging on a rope: 0.1
  • Moving on a vine: 0.9
  • Hanging on a vine: 0.1

Climb-jump (the sprint-burst move): instant -1.5 energy per burst. Use them wisely.

When your energy hits zero, Drowsy starts accumulating on your stamina bar at 0.025 per second. The longer you stay off the ground, the deeper the drowsiness gets.

How to recover

Touch the ground. The instant your feet are on solid ground, your energy budget resets to full. Drowsy fades naturally over time as the game already handles.

So the loop is: climb hard, find a ledge, rest a moment, climb again. Don't try to scale a whole face in one go — you'll fall asleep at the top.

Multiplayer

Fully synced — the game handles Drowsy syncing on its own, so everyone sees everyone's drowsiness on the bar.

Difficulty scaling

Energy costs scale with Ascents difficulty:

  • Easy / no hazards: x1 (or disabled if all hazards off)
  • Normal: x1.5
  • Hard: x2

Energy bar

A custom energy bar appears above the stamina bar showing your current energy budget at a glance. It fills from the left and pulses when draining.

Debug

Set EnableDebugKeys = true in the config to enable an on-screen HUD that shows your current energy, cost-per-second, and current state (climb-up, climb-side, climb-hang, etc.).

Compatibility

Compatible with most other mods — only patches Character.Awake and reads vanilla fields.

Credits

Made by Tambi Studios. Original idea by Dani Danisha.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
Fatigue-1.3.1.zip
File size
65.7 KiB