Elins PEAK
Level Up Everything! Inspired by Elin, 18 persistent usage-based passive skills that level over time. Translations included! ZH/KO/JA/FR/ES/DE
About this mod Machine translation
Elin's PEAK
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- Please let me know if these can be improved. Thank you kindly!
Level Up Everything!
PEAK already gives you a mountain full of terrible decisions, near-death climbs, overloaded backpacks, poison, cold, heat, exhaustion, and the occasional extremely avoidable fall. Elin's PEAK makes your character actually learn from all of it!
The idea is simple: if you keep doing something, you should get better at it. Carry too much stuff and you slowly become better at handling the weight. Climb constantly and your climbing improves. Run everywhere, jump everything, survive awful falls, push through bad conditions, or keep moving while starving and those experiences start turning into permanent progression.
It is heavily inspired by the use-based progression of Elin: there is no single character level deciding what you are good at, and you do not spend a pile of generic points after a run. Your skills grow because you actually used them!
Elin's PEAK currently adds 18 persistent skills, each with a default maximum level of 999. Progress belongs to your player, is stored locally, and carries between sessions instead of letting the lobby host decide everyone's progression.
What can I level?
A lot!
Get stronger, faster, and harder to kill
- Strength — Carry weight while moving to train it. Higher Strength reduces the effective Weight affliction from what you are hauling and unlocks additional backpack slots at milestone levels.
- Endurance — Spend stamina to train it. Endurance increases your actual maximum stamina and improves stamina regeneration.
- Athletics — Walking trains it; sprinting trains it faster. Athletics improves normal ground movement, sprint movement, and sprint stamina efficiency.
- Agility — Jump! Agility improves jump impulse, jump stamina efficiency, and gives you a little more control while airborne.
- Vitality — Surviving legitimate fall injuries trains it. Higher Vitality reduces future Injuries.
You are not picking a build from a menu here. If you are the person sprinting across every flat surface, you naturally become the better runner. If you insist on carrying half the mountain in your backpack, your character eventually starts adapting to that too.
Climbing gets its own progression
Climbing is split up because a wall, a rope, and a vine do not behave the same way!
- Wall Climbing — Improves wall-climbing speed and reduces wall-climbing stamina cost.
- Rope Climbing — Improves rope-climbing speed and stamina efficiency.
- Vine Climbing — Improves vine-climbing speed and stamina efficiency, while also preserving more vine momentum.
- Wet Grip — Improves "slippery" climbing speed in cases of rain or blizzard.
- Climbing Tenacity — Trains while you continue wall climbing below 20% regular stamina. It reduces the nasty low-stamina climbing penalty, so repeatedly pushing those desperate last few meters actually makes you better at doing it!
The mountain can train you too
Repeated exposure to conditions creates its own progression instead of being rolled into one generic resistance stat.
- Poison, Cold, Heat, Drowsy, & Spores — Reduces incoming affliction values, and speeds their natural recovery.
- Curse & Petrification — Reduces received values.
- Hunger — Increases the interval time that hunger increases
These eight skills appear together in the blue Resiliency panel. Poison, Cold, Heat, Drowsy, Spores, Curse, and Petrification gain EXP when the matching affliction increases. Hunger instead trains while moving at 10 or more Hunger. Curse and Petrification do not have recovery-speed bonuses because PEAK provides no natural recovery timer for them.
Strength: yes, your backpack can grow!
Strength does more than just allowing you to feel less weight effects. As it levels, it also unlocks more room in your backpack. The extra space is earned by actually hauling weight around, so the character who insists on
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: