Elins PEAK

版本 v0.4.7·更新於 2026-08-23

Level Up Everything! Inspired by Elin, 18 persistent usage-based passive skills that level over time. Translations included! ZH/KO/JA/FR/ES/DE

模組介紹 作者原文

Elin's PEAK

Languages(Translated via chatGPT) English · 簡體中文 · 日本語 · 한국어 · Deutsch · Español · Français

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Level Up Everything!

PEAK already gives you a mountain full of terrible decisions, near-death climbs, overloaded backpacks, poison, cold, heat, exhaustion, and the occasional extremely avoidable fall. Elin's PEAK makes your character actually learn from all of it!

The idea is simple: if you keep doing something, you should get better at it. Carry too much stuff and you slowly become better at handling the weight. Climb constantly and your climbing improves. Run everywhere, jump everything, survive awful falls, push through bad conditions, or keep moving while starving and those experiences start turning into permanent progression.

It is heavily inspired by the use-based progression of Elin: there is no single character level deciding what you are good at, and you do not spend a pile of generic points after a run. Your skills grow because you actually used them!

Elin's PEAK currently adds 18 persistent skills, each with a default maximum level of 999. Progress belongs to your player, is stored locally, and carries between sessions instead of letting the lobby host decide everyone's progression.

What can I level?

A lot!

Get stronger, faster, and harder to kill

  • Strength — Carry weight while moving to train it. Higher Strength reduces the effective Weight affliction from what you are hauling and unlocks additional backpack slots at milestone levels.
  • Endurance — Spend stamina to train it. Endurance increases your actual maximum stamina and improves stamina regeneration.
  • Athletics — Walking trains it; sprinting trains it faster. Athletics improves normal ground movement, sprint movement, and sprint stamina efficiency.
  • Agility — Jump! Agility improves jump impulse, jump stamina efficiency, and gives you a little more control while airborne.
  • Vitality — Surviving legitimate fall injuries trains it. Higher Vitality reduces future Injuries.

You are not picking a build from a menu here. If you are the person sprinting across every flat surface, you naturally become the better runner. If you insist on carrying half the mountain in your backpack, your character eventually starts adapting to that too.

Climbing gets its own progression

Climbing is split up because a wall, a rope, and a vine do not behave the same way!

  • Wall Climbing — Improves wall-climbing speed and reduces wall-climbing stamina cost.
  • Rope Climbing — Improves rope-climbing speed and stamina efficiency.
  • Vine Climbing — Improves vine-climbing speed and stamina efficiency, while also preserving more vine momentum.
  • Wet Grip — Improves "slippery" climbing speed in cases of rain or blizzard.
  • Climbing Tenacity — Trains while you continue wall climbing below 20% regular stamina. It reduces the nasty low-stamina climbing penalty, so repeatedly pushing those desperate last few meters actually makes you better at doing it!

The mountain can train you too

Repeated exposure to conditions creates its own progression instead of being rolled into one generic resistance stat.

  • Poison, Cold, Heat, Drowsy, & Spores — Reduces incoming affliction values, and speeds their natural recovery.
  • Curse & Petrification — Reduces received values.
  • Hunger — Increases the interval time that hunger increases

These eight skills appear together in the blue Resiliency panel. Poison, Cold, Heat, Drowsy, Spores, Curse, and Petrification gain EXP when the matching affliction increases. Hunger instead trains while moving at 10 or more Hunger. Curse and Petrification do not have recovery-speed bonuses because PEAK provides no natural recovery timer for them.

Strength: yes, your backpack can grow!

Strength does more than just allowing you to feel less weight effects. As it levels, it also unlocks more room in your backpack. The extra space is earned by actually hauling weight around, so the character who insists on

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_PEAKPEAKModding-PEAKLib_CorePEAKModding-PEAKLib_UI

檔案與校驗

檔案名稱
Elins_PEAK-0.4.7.zip
檔案大小
130.9 KiB