DangerWarning
Provides wall penetration warnings for dangerous creatures such as spiders, vultures, frogs, and spore bombs: spider landing point red line, vulture swooping light beam and text prompts, frog head light beam, spore bomb wall penetrating halo and light beam. Press F3 to open the in-game menu, which can switch between Chinese and English. The main switch and various functions and parameters can be set independently and take effect immediately; when the main switch is turned off, there is no consumption of the entire Mod.
About this mod Machine translation
Danger warning
Provides wall penetration warnings for dangerous creatures such as spiders, vultures, frogs, and spore bombs: spider landing point red line, vulture swooping light beam and text prompts, frog head light beam, spore bomb wall penetrating halo and light beam. Press F3 to open the in-game menu, which can switch between Chinese and English. The main switch and various functions and parameters can be set independently and take effect immediately; when the main switch is turned off, there is no consumption of the entire Mod.
Function
- Spider: A vertical red line is displayed directly below, pointing from the anchor point of the spider silk to the current location where it will hit, so you can see the dangerous area above your head in advance
- Vulture: When swooping down to grab someone, a text prompt will pop up. You can detect it in time even if you are attacking from behind. When locked, it will display "Vulture Lock" plus the name of the person being locked. If you are locked, it will display "Vulture Locked on You". "Vulture Lock" will be red and the name will be yellow. The range can be selected to be nearby or the entire map, and the target can be selected to only prompt the vulture to lock itself or to lock any player. The text size, position, color, number of names displayed and background are all adjustable, and the default is centered with background. There is also an optional facing light beam (off by default, for backup)
- Frog: Draw a vertical light pillar above the head of each frog. Its position can be seen across the terrain. The height is adjustable.
- Spore bomb: Superimpose a layer of luminous halo through the wall at the position of the spore bomb, which can also be found across the terrain; the color, intensity, size and display distance of the halo are all adjustable. At the same time, draw a vertical light beam above it. The color, width, height, display distance and number of the light beam are all adjustable.
How to use
After entering the game, press F3 (can be changed in the configuration) to open the in-game menu. Each creature has a tab. All switches and parameters can be adjusted directly in the menu. Changes will take effect immediately without restarting. The "General" page at the top can switch between Chinese and English interfaces with one click, and the panel position, size and color will be automatically memorized. You can also edit BepInEx/config/DangerWarning.cfg directly.
| Configuration items | Default value | Description |
| --- | --- | --- |
| Menu / Enable | true | Master switch, after turning it off, the spider, vulture, frog and spore bomb functions will be disabled, and the Mod will no longer generate any overhead |
| Menu / Menu button | F3 | The button to open and close the menu, supports key combinations such as Alt+P, leaving blank means not bound |
| General / Map Check | true | Map judgment, when turned on, will only run functions that require continuous scanning on maps where corresponding objects may appear (spore bombs are only in rainforests and mushrooms, frog beams are only in fog swamps), saving overhead on invalid maps; when turned off, the map will always run regardless of the map |
| Spider / Enabled | true | Spider red thread switch |
| Spider / Line Thickness | 0.2 | Red line thickness, value 0.05 to 2 |
| Spider / Opacity | 0.8 | Red line opacity, 0 to 1 |
| Spider / Line Color | (1,0.15,0.15,1) | Red line color |
| Condor / Warning Enabled | true | A text prompt will pop up at the top of the screen when the condor swoops |
| Condor / Warning Scope | Nearby | Nearby only prompts nearby subductions, WholeMap prompts all subductions in the entire map |
| Condor / Warning Nearby Distance | 30 | The distance threshold of the Nearby range (meters), judged based on the distance between the player being attacked and you |
| Condor / Warning Target | OnlyMe | OnlyMe only prompts the condor that locks itself; AnyPlayer prompts and displays the player name w …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: