CubeX
A modern in-game menu for PEAK with player tools, visuals, host controls, and quality-of-life features.
About this mod Author’s original text
Cube-X
A modern in-game menu for PEAK, loadable through BepInEx, with two polished interfaces — a classic drill-down list menu and a click-style window GUI — plus a full protection suite, Steam-aware player tools, host controls, visual tools, quality-of-life features, and performance-focused rendering options.
Overview
Cube-X is designed as a full-featured PEAK menu with a clean interface, organized submenus, cached UI data where
practical, and game-aware actions that prefer existing in-game behavior over fragile shortcuts.
The menu currently includes feature classes and actions across the main pages, covering player controls,
protections, lobby tools, friends, achievements, visuals, world interaction, spawning, inventory management, search
utilities, Discord access, notifications, keybinds, and menu settings.
Since 2.0.0, every feature can be driven from either of two interchangeable front-ends, switchable at any time from
Settings > Appearance > Click GUI.
Classic drill-down list menu (left) and the new Click GUI window interface (right) — both drive the exact same features.
Interface
Classic List Menu
A compact GTA-style drill-down menu built for quick keyboard/controller navigation during gameplay.
| UI Area | What It Does |
|---------------|-----------------------------------------------------------------------------------------------------------|
| Header | Menu identity. Can drag menu position. |
| Breadcrumbs | Shows where you are inside nested submenus. |
| Feature Rows | Toggle actions, buttons, numbers, colors, text values, and nested pages. |
| Right Panel | Shows selected-player context, Steam avatars, tags, status, and profile details where available. |
| Footer | Shows navigation hints, current selection state, and keybind information. |
| Notifications | Uses a clean rectangular notification style with title, description, accent strip, and dismiss timer bar. |
| Color Picker | Applies selected colors only after the picker is accepted or closed. |
| Keybinds | Lets features be bound, listed, and removed individually from the settings menu. |
Click GUI
A click-style window interface introduced in 2.0.0.
| UI Area | What It Does |
|---------------------|--------------------------------------------------------------------------------|
| Sidebar Tabs | One icon tab per menu page for instant switching. |
| Group Boxes | Two-column category panels with checkboxes, sliders, and buttons. |
| Expandable Submenus | Nested feature groups expand in place inside their panel. |
| Draggable Window | Drag the header to reposition the whole window. |
| Input Capture | Gameplay controls are blocked while the window is open or while typing. |
| Shared State | Uses the same features, config, keybinds, and saved state as the classic menu. |
Default navigation is keyboard-first in the classic menu and mouse-first in the Click GUI; both can be customized from
the settings pages.
Protections
Cube-X ships a full protection suite under Self > Protections, organized into five categories. Each protection
watches a specific class of hostile or abusive network traffic.
| Category | Protection | Scope | Detects / Blocks |
|-------------------|------------------------|----------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Crash Events | Kill My Scout | Local Block | Death, kill, and zombify RPCs targeting your scout from a non-owner sender. |
| Crash Events | Destroy My Objects | Local Block | Destroy and ownership-transfer events targeting your player objects. |
| Crash Events | Destroy Others | Local Block + Host Kick | Destroy or player-wipe events targeting another scout. As host, the attacker is kicked when Kick is on. |
| Crash Events | Attack Others | Host/Master Block + Host Kick | Kill, zombify, or pass-out RPCs sent to another scout by a non-o
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: