ChallengerPEAK

v0.0.2·Updated 2025-06-26

Adds support for additional challenges to be added to your runs

Screenshots 1 screenshots

About this mod Author’s original text

Challenger PEAK

Adds optional challenges that can be enabled to increase the difficulty of your runs. These are additive (meaning you

can enable as many as you choose) and exist alongside the vanilla ascent system.

(Yes i know the UI isn't the greatest at the moment; we'll just call it "functional")

This mod should mostly work in multiplayer, but please do report any issues on the GitHub if possible. People

joining halfway through a run will correctly receive the list of challenges to their game client

This mod requires both the client and server to have it. Technically, a server-side only challenge could be

added, however, all the built-in challenges do require both sides to have it installed.

Existing Challenges

Fatal Damage - All injury damage (from the Scout Master or Falling) is permanent

No Cooking - Everything gets destroyed when cooked

No Trace - Anything that can be placed will spawn incinerated

One Flare - No flares spawn from luggage. Good luck on Ascent 4+

No Backpacks - No backpacks spawn

Rule 0 - Scoutmaster Myers spawns when someone dies

Installation

Automated

It is recommended to use Gale Mod Manager as it fully supports auto-downloading

and running PEAK mods

Simply search for ChallengerPEAK and hit download

Manual

  • Install BepInEx
  • Unzip the mod into the BepInEx/plugins folder

Developers

These challenges can (in theory, it hasn't been fully tested yet) by other mods

The Plugin class exposes a method called registerChallenge that accepts an instance of a type derived from the

Challenge abstract class.

The only requirements to derive Challenge are

  • An ID
  • A name
  • A description
  • Initialize method - Called once the MapHandler is started (once the run loads into the island)
  • Cleanup method - Called once the MapHandler is destroyed (the map is unloaded)

Do NOT register any Harmony matches before the Initialize method is called (that are specific to your challenge),

and make sure to unpatch them in the Cleanup method

You can also look at the existing challenges in this

mod's github repo

In the future, challenges might also be able to add badges that would appear at the end game infocard (These would not

appear on the player's sash)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
ChallengerPEAK-0.0.2.zip
File size
100.4 KiB