ChallengerPEAK
Adds support for additional challenges to be added to your runs
Screenshots 1 screenshots
About this mod Author’s original text
Challenger PEAK
Adds optional challenges that can be enabled to increase the difficulty of your runs. These are additive (meaning you
can enable as many as you choose) and exist alongside the vanilla ascent system.
(Yes i know the UI isn't the greatest at the moment; we'll just call it "functional")
This mod should mostly work in multiplayer, but please do report any issues on the GitHub if possible. People
joining halfway through a run will correctly receive the list of challenges to their game client
This mod requires both the client and server to have it. Technically, a server-side only challenge could be
added, however, all the built-in challenges do require both sides to have it installed.
Existing Challenges
Fatal Damage - All injury damage (from the Scout Master or Falling) is permanent
No Cooking - Everything gets destroyed when cooked
No Trace - Anything that can be placed will spawn incinerated
One Flare - No flares spawn from luggage. Good luck on Ascent 4+
No Backpacks - No backpacks spawn
Rule 0 - Scoutmaster Myers spawns when someone dies
Installation
Automated
It is recommended to use Gale Mod Manager as it fully supports auto-downloading
and running PEAK mods
Simply search for ChallengerPEAK and hit download
Manual
- Install BepInEx
- Unzip the mod into the BepInEx/plugins folder
Developers
These challenges can (in theory, it hasn't been fully tested yet) by other mods
The Plugin class exposes a method called registerChallenge that accepts an instance of a type derived from the
Challenge abstract class.
The only requirements to derive Challenge are
- An ID
- A name
- A description
- Initialize method - Called once the MapHandler is started (once the run loads into the island)
- Cleanup method - Called once the MapHandler is destroyed (the map is unloaded)
Do NOT register any Harmony matches before the Initialize method is called (that are specific to your challenge),
and make sure to unpatch them in the Cleanup method
You can also look at the existing challenges in this
mod's github repo
In the future, challenges might also be able to add badges that would appear at the end game infocard (These would not
appear on the player's sash)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: