Bleeding
Bleeding status with 4 severity levels, blood trails, blood pools, drip sounds, movement slowdown. Custom expedition menu integration. Part of the TambiStudios Afflictions Pack.
About this mod Author’s original text
Bleeding
Falls now cost you something you have to bandage back up.
Part of the TambiStudios Afflictions Pack (with DizzinessMod and Fatigue).
How bleeding works
Falls above the height threshold now start bleeding. Severity depends on how far you fell:
| Level | Trigger (Fall Damage x1) | Duration | Screen intensity |
|---|---|---|---|
| Light | ≥ 10 m | 15 s | Faint |
| Medium | ≥ 20 m | 30 s | Noticeable |
| Heavy | ≥ 30 m | 60 s | Strong |
Thresholds scale with your Custom Run Fall Damage setting.
While bleeding:
- Stamina regeneration is disabled.
- Red overlay on the edges of the screen, pulsing with your heartbeat. Intensity scales with severity.
- Blood drop icon appears in the top-right corner.
- Blood trail — moving while bleeding leaves red drops on the ground behind you. They fade over ~25 seconds.
How to cure it
- Any Injury-healing item — bandage, medipack, panacea, red healbush, or any modded item that removes Injury.
- Any cure-all item — items using the "clear all statuses" action.
- Wait it out — bleeding stops naturally after the duration.
Recovery is a smooth 1.6-second fade — the red overlay and drop icon ease back to zero instead of snapping off.
Synergy with DizzinessMod
If you also have Tambi_Studios-DizzinessMod installed, heavy bleeding (level Medium or Heavy) slowly builds passive dizziness. No hard dependency; kicks in only when the mod is present.
Configuration
BepInEx/config/com.tambistudios.bleeding.cfg:
[Trail]
EnableBloodTrail = true
DropLifetimeSeconds = 25
MaxActiveDrops = 40
[Visuals]
ScreenOverlayIntensity = 1.0 # 0 to fully disable the red overlay (motion sickness comfort)
Compatibility
- Spider grabs are recognised via the Web status and don't trigger bleeding anymore (fixes the "spider yanks you 60 m and you die instantly" bug).
- Safe in solo and multiplayer.
Installation
Use r2modman or install manually. Requires: BepInEx 5.4.x (PEAK pack).
Credits
Made by Tambi Studios.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: