BigMonsterEnergy

v1.0.0·Updated 2026-08-16

A colossal Monster can hums to itself somewhere up the mountain — this climb is giving big monster energy. Follow the noise, hold to drink, and ascend beyond your sleep schedule. A rare pair hide on e

About this mod Author’s original text

Big Monster Energy™

There's a colossal Energy Source humming to itself somewhere up the mountain.

Its looping music carries across the world, so you hear it long before you see it —

follow the noise, hike over, stand close, and ascend beyond your sleep schedule for

a glorious energy rush. A rare pair hide on every climb; one was never going to be

enough.

The vibe

  • Follow the music. A giant white Monster can sits out there in the world,

humming a loop. It's silent at spawn and swells as you close in — no map marker,

no waypoint, just your ears and a long climb ahead.

  • Hold to drink. Walk up and hold interact, same as anything else in PEAK. The

radial fills, you take a swig, and you get that familiar White Monster feeling: a

rainbow sugar rush with unlimited stamina, followed by the inevitable drowsy

comedown. Ice-cold, 3am, questionable-decisions energy.

  • Haul it around. Reach for a can like you'd grab a ledge. Lug, tip and seesaw it along

your climb. The whole crew can pile onto one at once, tug-of-war and all, synced across the lobby.

  • Shake it up. Whip a can around as you carry it and the fizz builds — a bomb meter

fills, a fuse lights, and it erupts, flinging everyone nearby off the mountain. Aim it

and it's a shortcut up; misjudge it and it's a long way down. (Switch it off in the config

if you'd rather not.)

  • Share the can. Each one holds a couple of sips, so a teammate can grab one too.
  • A quirky send-off. The last sip bursts the can into a cloud of smoke and drops

a farewell message on screen for the whole lobby.

  • Two per run, spread out. One hides deep in an earlier biome, one further along

your journey. Every map is different, so you'll have to hunt.

  • Everyone sees the same cans. Placements and sips are synced across the lobby,

late joiners included.

Install

  • Install BepInExPack PEAK.
  • Install Big Monster Energy with a mod manager (r2modman Mod

Manager), or drop the DLL into PEAK/BepInEx/plugins.

  • Launch PEAK and start a climb.

For the cans to sync, everyone in the lobby needs the mod.

Tuning

Settings appear in BepInEx/config/AshHenbrey.BigMonsterEnergy.cfg after the first

run. A few you might touch:

  • Spawn — CansPerRun (how many hide each run), InsetIntoBiome (how deep into

its biome each can sits, 0 = entrance, 1 = exit).

  • Audio — Volume, MaxDistance (how far the music carries — crank it if you

want to hear one from further out).

  • Interaction — BuffSeconds (how long the sugar rush lasts), DrowsyAmount

(how hard the comedown hits), HoldSeconds (drink time), CureAll (whether a sip

also patches you up), CureAllClearsCurse (whether that includes curses).

  • Appearance — HeightMeters (how big the can stands), plus glow and finish.
  • Carry — CanMass (how heavy it feels), CarryStiffness (snappier vs. draggier),

GrabRange (how close your hand must be to grip).

  • Erupt — EruptEnabled (turn shake-to-launch on/off), EruptForce (how hard it

flings), ShakeChargeSeconds (shake time to prime), FuseSeconds, EruptRadius.

Legal-ish

Monster Energy™ and its marks belong to Monster Energy Company. This is an

unofficial, non-commercial fan mod with no affiliation or endorsement. All audio is

used with the rights of its owner. Drink responsibly; climb irresponsibly.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
BigMonsterEnergy-1.0.0.zip
File size
3.4 MiB