BigMonsterEnergy
A colossal Monster can hums to itself somewhere up the mountain — this climb is giving big monster energy. Follow the noise, hold to drink, and ascend beyond your sleep schedule. A rare pair hide on e
About this mod Author’s original text
Big Monster Energy™
There's a colossal Energy Source humming to itself somewhere up the mountain.
Its looping music carries across the world, so you hear it long before you see it —
follow the noise, hike over, stand close, and ascend beyond your sleep schedule for
a glorious energy rush. A rare pair hide on every climb; one was never going to be
enough.
The vibe
- Follow the music. A giant white Monster can sits out there in the world,
humming a loop. It's silent at spawn and swells as you close in — no map marker,
no waypoint, just your ears and a long climb ahead.
- Hold to drink. Walk up and hold interact, same as anything else in PEAK. The
radial fills, you take a swig, and you get that familiar White Monster feeling: a
rainbow sugar rush with unlimited stamina, followed by the inevitable drowsy
comedown. Ice-cold, 3am, questionable-decisions energy.
- Haul it around. Reach for a can like you'd grab a ledge. Lug, tip and seesaw it along
your climb. The whole crew can pile onto one at once, tug-of-war and all, synced across the lobby.
- Shake it up. Whip a can around as you carry it and the fizz builds — a bomb meter
fills, a fuse lights, and it erupts, flinging everyone nearby off the mountain. Aim it
and it's a shortcut up; misjudge it and it's a long way down. (Switch it off in the config
if you'd rather not.)
- Share the can. Each one holds a couple of sips, so a teammate can grab one too.
- A quirky send-off. The last sip bursts the can into a cloud of smoke and drops
a farewell message on screen for the whole lobby.
- Two per run, spread out. One hides deep in an earlier biome, one further along
your journey. Every map is different, so you'll have to hunt.
- Everyone sees the same cans. Placements and sips are synced across the lobby,
late joiners included.
Install
- Install BepInExPack PEAK.
- Install Big Monster Energy with a mod manager (r2modman Mod
Manager), or drop the DLL into PEAK/BepInEx/plugins.
- Launch PEAK and start a climb.
For the cans to sync, everyone in the lobby needs the mod.
Tuning
Settings appear in BepInEx/config/AshHenbrey.BigMonsterEnergy.cfg after the first
run. A few you might touch:
- Spawn — CansPerRun (how many hide each run), InsetIntoBiome (how deep into
its biome each can sits, 0 = entrance, 1 = exit).
- Audio — Volume, MaxDistance (how far the music carries — crank it if you
want to hear one from further out).
- Interaction — BuffSeconds (how long the sugar rush lasts), DrowsyAmount
(how hard the comedown hits), HoldSeconds (drink time), CureAll (whether a sip
also patches you up), CureAllClearsCurse (whether that includes curses).
- Appearance — HeightMeters (how big the can stands), plus glow and finish.
- Carry — CanMass (how heavy it feels), CarryStiffness (snappier vs. draggier),
GrabRange (how close your hand must be to grip).
- Erupt — EruptEnabled (turn shake-to-launch on/off), EruptForce (how hard it
flings), ShakeChargeSeconds (shake time to prime), FuseSeconds, EruptRadius.
Legal-ish
Monster Energy™ and its marks belong to Monster Energy Company. This is an
unofficial, non-commercial fan mod with no affiliation or endorsement. All audio is
used with the rights of its owner. Drink responsibly; climb irresponsibly.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: