Auto Revive Branch

v1.3.0·Updated 2026-08-16

Manual revive for PEAK: after the revive timer ends, press the configured key (default R) to revive (modified from auto-revive).

About this mod Author’s original text

Mod Description

A modified version of Auto_Revive (originally by OrionBonnie). Instead of reviving automatically, the player must press the revive key (default: R) after the revive timer expires to revive manually.

Configuration

The mod creates BepInEx/config/autorevive.cfg:

  • ReviveTime - seconds before the revive key becomes available (default 120, minimum 15).
  • ReviveKey - key to press to revive (default R; examples: F, Space, Return, Escape, F1, Alpha1, Keypad0).
  • EnablePostDebuff - whether to apply curse/hunger debuff after revival.

The dead player will revive at the location of the player they are currently spectating. If the spectated player is dead when you revive, you will revive at another player's position, only if there are players alive.

This mod is client side, only those who have installed the mod will get manual revive.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
Auto_Revive_Branch-1.3.0.zip
File size
117.4 KiB