AllBiomes

v0.20.6·Updated 2026-08-31

Rebuilds the climb at runtime into one mountain that contains every biome: Shore, Tropics, Roots, Alpine, Mesa, Gloom, Caldera, Kiln, Citadel and the Peak.

About this mod Author’s original text

AllBiomes

AllBiomes is a runtime mountain generator for PEAK. Instead of the vanilla climb that

picks a handful of biome segments, it rebuilds the mountain every run so that all

biomes are present in a single climb, stitched together in a fixed order:

Shore → Tropics → Roots → Alpine → Mesa → Gloom → Caldera → The Kiln → The Citadel → Peak

How it works

  • The mod never ships map data. Each run it additively loads the game's own biome

scenes, clones the biome roots out of them, picks the most complete variant, and

assembles them into one mountain with hazards, mobs, campfires, luggage and Nadir

access reinstalled.

  • The lobby host is authoritative: it chooses the donor scenes and the final segment

layout and publishes them to clients over the Photon room, so every player builds

the identical mountain.

Multiplayer

  • Every player in the lobby must run the exact same AllBiomes version and the same

PEAK version. A client on a different version refuses to build and stays on the

vanilla map ("Plan version mismatch" in the log).

  • Only the host needs to make lobby decisions; clients replicate the host plan.

Debug controls

| Key | Action |

|---|---|

| F6 | Toggle fly / noclip |

| F7 | Teleport to the next generated segment |

| F8 | Drop a position marker (written to BepInEx/config/AllBiomesMarkers.txt) |

| F9 | Toggle fog |

| F10 | Bring other players to you |

| F11 | Fire a flare |

Installation

Install with a -compatible mod manager. BepInExPack_PEAK is declared as

a dependency and installed automatically. If you previously used the split hotfix mods

(AllBiomesMobFix, AllBiomesHotfix, AllBiomesF6Fix), remove them — they are folded

into this build.

For manual installation, place AllBiomes.dll in:

PEAK/BepInEx/plugins/AllBiomes/

Logs: BepInEx/LogOutput.log, lines prefixed with [AllBiomes].

Compatibility

  • Do not run alongside other mods that bind F6/F7 (for example GhostPossession) —

the debug controls collide.

  • PEAK updates can rename scenes or biome objects; after a game update, compatibility

must be rechecked and the mod may need an update.

Кратко на русском

AllBiomes каждый забег заново собирает гору из всех биомов сразу (Shore, Tropics,

Roots, Alpine, Mesa, Gloom, Caldera, The Kiln, The Citadel, Peak). Геометрия

клонируется из сцен самой игры на лету, хост — авторитет и раздаёт план клиентам

через Photon. У всех в лобби должна стоять одинаковая версия AllBiomes и одинаковая

версия PEAK, иначе клиент останется на ванильной карте. Отладка: F6 полёт/noclip,

F7 телепорт к следующему сегменту, F8 маркер, F9 туман, F10 собрать игроков,

F11 фаер.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
AllBiomes-0.20.6.zip
File size
60.2 KiB