Juggernaut
Enable the user to play as a heavily armored warrior that is in control of the battlefield.
About this mod Author’s original text
Mods by ehaugw | Support me on Patreon
This mods was confirmed to work with the (at that time) current base game (Outward Definitive Edition) at October 04, 2024.
Summary
What's the purpose of "The Juggernaut"?
- Enable the user to play as a heavily armored warrior that is in control of the battlefield.
- Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
Features
"The Juggernaut" implements a new skills tree with a total of 8 skill (like every other skill tree). Learning Unyielding or Vengeful changes the effect of many other skills in the skill tree, which enables large variations in "The Juggernaut" builds. The skills are as following:
Unyielding (Passive)
- Delays an physical damage, up to an amount equal to your protection, for 15 seconds.
Vengeful (Passive)
- Being damaged causes rage to build-up. Each point of damage taken before resistances result in 1% build-up.
- Be aware that learning this skill has impact on most other Juggernaut skills!
Tackle (Cooldown: 30 seconds, Stamina cost: 8)
- Required: Empty left hand
- Ram into your opponent! Either of you will fall. The most stable at foot will triump!
Ruthless (Passive)
- If Unyielding was learned:
- Armor stamina and movement penalties are reduced.
- Damaging enemies causes Confusion among their allies, and may even cause them to stagger in fear.
- If Vengeful was learned:
- The effects from Ruthless (Vengeful) are only applied while the character is affected by Rage.
- Weapon damage is increased by 30%.
- The attack stamina cost is reduced by 50%.
- The character can't be affected by boons other than Rage.
Fortified (Passive)
- Gives resistance bonuses equal to your armor protection.
Stoicism (Passive)
- Delays 50% of all damage taken above 15 to be delayed for 15 seconds.
Horde Breaker (Cooldown: 60 seconds, Stamina cost: 16)
- Does two attacks in wide archs that stagger on hit.
- Deals 1.0x weapon damage
- Deals 1.0x impact damage.
- If Unyielding was learned:
- Enemies affected by Confusion are knocked down.
- If Vengeful was learned:
- Enemies affected by Pain are Slowed.
Cull (Passive)
- Weapon attacks that would reduce a creature to less health than the weapon's base damage cause the creatures to die instead.
Is it possible to learn this power?
Not from a jedi, but I suggest seeking out a huge guy in Berg.
Patch notes
Other mods by ehaugw (this list may be outdated)
- Anti Alchemy Abuse
- Remove alchemy loopholes that obliterates the game economy.
- Crusader's Equipment
- Provide interesting gear options for people who with to play with knight-ish builds
- Provide more gear options for players who wish to increase their Holy Damage bonus.
- Ensuring that the highest possible Holy Damage bonus is not affected by this mod.
- Provide more options for players who wish to look like someone doing Elatt's bidding
- Custom Moveset Pack
- Provide interesting moveset combinations to the user.
- Introduce significant variations between weapons of the same type.
- Make rarely used weapons more viable by giving them better movesets rather than better stats.
- The Juggernaut
- Enable the user to play as a heavily armored warrior that is in control of the battlefield.
- Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
- Radiant Damage Gear
- Provide more gear options for players who wish to increase their lightning damage bonus.
- Ensuring that the highest possible lightning damage bonus is not affected by this mod.
- Runic Scrolls
- Provide Runic Scrolls, which are consumed alternatives to lexicons that goes into your quiver slot.
- Said alternative should be expensive to not make Internalized Lexicon redundant.
- Skilled at Sitting
- Enable a coop player to mimic a rest while his sorry excuse of a partner is wasting time organizing his backpack and talking to merchants.
- Provide a ever so slightly useful alternative to just waiting when you need an importan
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: