Juggernaut
Enable the user to play as a heavily armored warrior that is in control of the battlefield.
模組介紹 作者原文
Mods by ehaugw | Support me on Patreon
This mods was confirmed to work with the (at that time) current base game (Outward Definitive Edition) at October 04, 2024.
Summary
What's the purpose of "The Juggernaut"?
- Enable the user to play as a heavily armored warrior that is in control of the battlefield.
- Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
Features
"The Juggernaut" implements a new skills tree with a total of 8 skill (like every other skill tree). Learning Unyielding or Vengeful changes the effect of many other skills in the skill tree, which enables large variations in "The Juggernaut" builds. The skills are as following:
Unyielding (Passive)
- Delays an physical damage, up to an amount equal to your protection, for 15 seconds.
Vengeful (Passive)
- Being damaged causes rage to build-up. Each point of damage taken before resistances result in 1% build-up.
- Be aware that learning this skill has impact on most other Juggernaut skills!
Tackle (Cooldown: 30 seconds, Stamina cost: 8)
- Required: Empty left hand
- Ram into your opponent! Either of you will fall. The most stable at foot will triump!
Ruthless (Passive)
- If Unyielding was learned:
- Armor stamina and movement penalties are reduced.
- Damaging enemies causes Confusion among their allies, and may even cause them to stagger in fear.
- If Vengeful was learned:
- The effects from Ruthless (Vengeful) are only applied while the character is affected by Rage.
- Weapon damage is increased by 30%.
- The attack stamina cost is reduced by 50%.
- The character can't be affected by boons other than Rage.
Fortified (Passive)
- Gives resistance bonuses equal to your armor protection.
Stoicism (Passive)
- Delays 50% of all damage taken above 15 to be delayed for 15 seconds.
Horde Breaker (Cooldown: 60 seconds, Stamina cost: 16)
- Does two attacks in wide archs that stagger on hit.
- Deals 1.0x weapon damage
- Deals 1.0x impact damage.
- If Unyielding was learned:
- Enemies affected by Confusion are knocked down.
- If Vengeful was learned:
- Enemies affected by Pain are Slowed.
Cull (Passive)
- Weapon attacks that would reduce a creature to less health than the weapon's base damage cause the creatures to die instead.
Is it possible to learn this power?
Not from a jedi, but I suggest seeking out a huge guy in Berg.
Patch notes
Other mods by ehaugw (this list may be outdated)
- Anti Alchemy Abuse
- Remove alchemy loopholes that obliterates the game economy.
- Crusader's Equipment
- Provide interesting gear options for people who with to play with knight-ish builds
- Provide more gear options for players who wish to increase their Holy Damage bonus.
- Ensuring that the highest possible Holy Damage bonus is not affected by this mod.
- Provide more options for players who wish to look like someone doing Elatt's bidding
- Custom Moveset Pack
- Provide interesting moveset combinations to the user.
- Introduce significant variations between weapons of the same type.
- Make rarely used weapons more viable by giving them better movesets rather than better stats.
- The Juggernaut
- Enable the user to play as a heavily armored warrior that is in control of the battlefield.
- Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
- Radiant Damage Gear
- Provide more gear options for players who wish to increase their lightning damage bonus.
- Ensuring that the highest possible lightning damage bonus is not affected by this mod.
- Runic Scrolls
- Provide Runic Scrolls, which are consumed alternatives to lexicons that goes into your quiver slot.
- Said alternative should be expensive to not make Internalized Lexicon redundant.
- Skilled at Sitting
- Enable a coop player to mimic a rest while his sorry excuse of a partner is wasting time organizing his backpack and talking to merchants.
- Provide a ever so slightly useful alternative to just waiting when you need an importan
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: