ImmersiveTime
Changes how time in the game is preceived with relative timeslots like Morning, Evening
About this mod Author’s original text
Immersive Time
Why do your character have a digital clock at all times? Even when deep inside a cave with no concept of day or night. Would it not make more sense in a world like Outward to understand time based on the sun?
With this mod, you will never know "exactly" what time it is. You will see Morning, Evening etc on the map.
Questlog will also show flavor type of text like: "Day 4 Morning".
When you are inside (anything without a map). You will slowly lose track of time. The sundial will become less readable the longer you are inside.
This goes very well with a mod like True Hardcore where gates are locked during night.
With Configuration Manager, you can disabled the indoor behaviour.
Note: Timeslots like morning are already translated in the game. But the flavor text inside is not.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: