ImmersiveTime
Changes how time in the game is preceived with relative timeslots like Morning, Evening
模組介紹 作者原文
Immersive Time
Why do your character have a digital clock at all times? Even when deep inside a cave with no concept of day or night. Would it not make more sense in a world like Outward to understand time based on the sun?
With this mod, you will never know "exactly" what time it is. You will see Morning, Evening etc on the map.
Questlog will also show flavor type of text like: "Day 4 Morning".
When you are inside (anything without a map). You will slowly lose track of time. The sundial will become less readable the longer you are inside.
This goes very well with a mod like True Hardcore where gates are locked during night.
With Configuration Manager, you can disabled the indoor behaviour.
Note: Timeslots like morning are already translated in the game. But the flavor text inside is not.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: