Game Settings
This Outward mod allows you to change the way game works.
Screenshots 8 screenshots
About this mod Author’s original text
Outward Game Settings
This Outward mod allows you to change the way game works.
Available Settings
Enchanting
Require Enchantment Recipe To Enchant
_Attempting to enchant an item without the required enchantment recipe in your inventory (pocket or backpack) will display an error and cancel the process. Config setting: RequireRecipeToAllowEnchant._
Consume Enchantment on Use
_Successfully enchanting an item consumes the enchantment recipe from your inventory. Recommended to use together with Enchanting Requires Enchantment setting. Config setting: UseRecipeOnEnchanting_
Enchanting Success Chance
_Enchanting an item can fail based on a configurable success rate. Config setting: EnchantingSuccessChance_
Play Audio on Enchanting Completion
_Plays custom sound effects when the EnchantmentTable.DoneEnchanting event occurs. Success and failure each trigger different audio clips. Enabled with config setting: PlayAudioOnEnchantingDone_
Skills
Chance to learn skills on enemy kill
When you kill an enemy, you have a chance to learn a weapon-type skill.
Once all weapon-type skills are learned, you can start learning skills from other weapon types.
After all weapon-based skills are learned, you will be able to learn certain monster skills, which may be overpowered or may not function correctly.
Enemy Scenarios
In game there are new events that happen randomly on world time change.
Currently enemies don't drop loot. Loot can be added by other mods with
Loot Manager.
Enemies can indeed cast spells and early on it is better to avoid them.
War Scenario
Spawns random faction groups that start fighting. Only appears in open world.
Ambush Scenario
Spawns random faction group. The only scenario that can happen in towns but only from 20:00 to 04:00.
Wanderer Encounter Scenario
Spawns random faction enemy.
Enemy Factions
There are total of 4 factions that can spawn and fight. Troglodytes, Bandits,
Ghosts and Skeletons. They can use skills.
Seasons
Additionally 3 seasons are added.
Winter
Adds winter to other regions.
Foggy spirits
Cloudy mist season that makes very hard to navigate and each hour changes
the fog density.
Great war
Each hour there is a chance you will encounter additional war/ambush/wanderer scenario or nothing.
Sideloader
I did add additional character AI classes. They work more as an example.
How to change settings?
Currently all settings can be changed in BepInEx\config\gymmed.outward_game_settings.cfg. If you are mod pack creator you can use outward mods communicator to change values and rebalance gameplay.
How to set up
To manually set up, do the following
- Create the directory: Outward\BepInEx\plugins\OutwardGameSettings\.
- Extract the archive into any directory(recommend empty).
- Move the contents of the plugins\ directory from the archive into the BepInEx\plugins\OutwardGameSettings\ directory you created.
- It should look like Outward\BepInEx\plugins\OutwardGameSettings\OutwardGameSettings.dll
Launch the game.
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: