Game Settings
This Outward mod allows you to change the way game works.
截圖 共 8 張
模組介紹 作者原文
Outward Game Settings
This Outward mod allows you to change the way game works.
Available Settings
Enchanting
Require Enchantment Recipe To Enchant
_Attempting to enchant an item without the required enchantment recipe in your inventory (pocket or backpack) will display an error and cancel the process. Config setting: RequireRecipeToAllowEnchant._
Consume Enchantment on Use
_Successfully enchanting an item consumes the enchantment recipe from your inventory. Recommended to use together with Enchanting Requires Enchantment setting. Config setting: UseRecipeOnEnchanting_
Enchanting Success Chance
_Enchanting an item can fail based on a configurable success rate. Config setting: EnchantingSuccessChance_
Play Audio on Enchanting Completion
_Plays custom sound effects when the EnchantmentTable.DoneEnchanting event occurs. Success and failure each trigger different audio clips. Enabled with config setting: PlayAudioOnEnchantingDone_
Skills
Chance to learn skills on enemy kill
When you kill an enemy, you have a chance to learn a weapon-type skill.
Once all weapon-type skills are learned, you can start learning skills from other weapon types.
After all weapon-based skills are learned, you will be able to learn certain monster skills, which may be overpowered or may not function correctly.
Enemy Scenarios
In game there are new events that happen randomly on world time change.
Currently enemies don't drop loot. Loot can be added by other mods with
Loot Manager.
Enemies can indeed cast spells and early on it is better to avoid them.
War Scenario
Spawns random faction groups that start fighting. Only appears in open world.
Ambush Scenario
Spawns random faction group. The only scenario that can happen in towns but only from 20:00 to 04:00.
Wanderer Encounter Scenario
Spawns random faction enemy.
Enemy Factions
There are total of 4 factions that can spawn and fight. Troglodytes, Bandits,
Ghosts and Skeletons. They can use skills.
Seasons
Additionally 3 seasons are added.
Winter
Adds winter to other regions.
Foggy spirits
Cloudy mist season that makes very hard to navigate and each hour changes
the fog density.
Great war
Each hour there is a chance you will encounter additional war/ambush/wanderer scenario or nothing.
Sideloader
I did add additional character AI classes. They work more as an example.
How to change settings?
Currently all settings can be changed in BepInEx\config\gymmed.outward_game_settings.cfg. If you are mod pack creator you can use outward mods communicator to change values and rebalance gameplay.
How to set up
To manually set up, do the following
- Create the directory: Outward\BepInEx\plugins\OutwardGameSettings\.
- Extract the archive into any directory(recommend empty).
- Move the contents of the plugins\ directory from the archive into the BepInEx\plugins\OutwardGameSettings\ directory you created.
- It should look like Outward\BepInEx\plugins\OutwardGameSettings\OutwardGameSettings.dll
Launch the game.
If you liked the mod leave a star on GitHub it's free
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: