CustomMovesetPack

v4.0.8·Updated 2024-10-04

Provide interesting moveset combinations to the user.

About this mod Author’s original text

Mods by ehaugw | Support me on Patreon

This mods was confirmed to work with the (at that time) current base game (Outward Definitive Edition) at October 04, 2024.

Summary

What's the purpose of "Custom Moveset Pack"?

  • Provide interesting moveset combinations to the user.
  • Introduce significant variations between weapons of the same type.
  • Make rarely used weapons more viable by giving them better movesets rather than better stats.

Features

"Custom Moveset Pack" implements three new weapon behaviours, which are assigned to a weapon by applying the following tags (this is done automatically by the mod):

Bastard

These are the slow and heavy weapons that were originally held in one hand. Weapons tagged with Bastard feature a dynamic "grip", which has the following benefits:

  • Held in one hand, but will be swung with two hands if the left hand is available.
  • Receives a juicy damage bonus when swung in two hands
  • The two-handed animation is speeded up to take the same time as a one-handed swing animation.

Finesse

These are the fast and lightweight one-handed weapons. Weapons tagged with Finesse have the following benefits:

  • Their regular stationary special attack is replaced with a swift tripple attack combo that can be chained into other attacks.

Holy

These are the weapons that has a lore related reason to be holy weapons. Weapons tagged with Holy have the following benefits:

  • If and only if the weapon is infused with a lightning damage infusion, 30% of the total wepaon damage is converted to lightning.

Every item affected by this mod features a modified description that implies their behaviour. Still, you may be interested in a complete list of affected weapons, so here you go:

  • IronSword: (Bastard)
  • CeruleanSabre: (Finesse)
  • SteelSabre: (Finesse)
  • Machete: (Finesse)
  • GoldenMachete: (Finesse)
  • MarbleSword: (Bastard,Shove)
  • MarbleAxe: (Bastard)
  • OldLegionGladius: (Finesse)
  • DeserKhopesh: (Finesse)
  • JadeScimitar: (Finesse)
  • TsarSword: (Bastard)
  • WolfSword: (Bastard,Holy)
  • BrutalClub: (Bastard)
  • ObsianSword: (Bastard)
  • BrutalAxe: (Bastard)
  • PrayerClaymore: (Holy,Shove)
  • WolfAxe: (Holy)
  • GoldLichSword: (Bastard)
  • FangSword: (Finesse)
  • VirginSword: (Bastard,Shove)
  • PalladiumAxe: (Bastard,Holy)
  • PalladiumClaymore: (Holy,Shove)
  • PalladiumGreataxe: (Holy)
  • PalladiumGreathammer: (Holy)
  • PalladiumHalberd: (Holy)
  • PalladiumKnuckles: (Holy)
  • PalladiumMace: (Bastard,Holy)
  • PalladiumShield: (Holy)
  • PalladiumSpear: (Holy)
  • PalladiumSword: (Bastard,Holy,Shove)

Patch notes

  • Version 4.0.8
  • update makefile with recursive dependencies
  • Version 4.0.7
  • Use new version of CustomWeaponBehavior, CustomGrip and BaseDamageModifiers
  • Version 4.0.6
  • Make Iron Sword work with imbue visual effects.
  • Version 4.0.5
  • Virgin Sword is now both Bastard and Brawler
  • Version 4.0.4
  • Bump version to include new CustomWeaponBehavior version with improved maul shove speeds and impact damages
  • Version 4.0.3
  • Fix running attack bug.
  • Version 4.0.2
  • Iron Sword is a Bastard weapon.
  • Version 4.0.1
  • Update to work.
  • Version 4.0.0
  • updated for Definitive Edition.
  • Fixed a bug in CustomWeaponBehavior that caused multi-hit skills to not apply hits after the first.
  • Fixed a bug in CustomWeaponBehavior that casued wind imbue to bug out.
  • Version 3.2.0
  • Added palladium weapons to the pack.
  • Version 3.1.0
  • Patched for support with other mods that include the CustomWeaponBehavior.dll
  • Added Brutal Axe, Obisidian Sword, Prayer Claymore and Wolf Axe to the list of alternated weapons
  • Version 3.0.0
  • Can be played with (and only with) the base game update related to The Three Brothers.
  • Version 2.0.1
  • Fixed heavy->heavy combos for axe movesets
  • Bastard
  • Speed Bonus: 0 -> 0.1
  • Damage Bonus: Only applied to weapon base damage
  • Holy
  • Damage conversion: 30% -> 20%
  • HolyDamageManager
  • Added support for HolyDamageManager, which is used to set conveniently

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_Outwardsinai-dev-SideLoader

File & checksum

Filename
CustomMovesetPack-4.0.8.zip
File size
2.3 MiB
SHA-256
c84ecaed100a004045061b651b7c612ef41f13fca1aade94999e52aab09fd19e
Stored at
2026-10-06 19:25