Champions of Elatt CN Localization
[Chinese Localization Patch] A pure translation patch that does not contain the original mod content. Provide Simplified Chinese localization for Champions of Elatt (items/skills/status effects). Need to be used with the original mod and LocalizationExtension. A Chinese localization patch for Champions of Elatt.
About this mod Machine translation
Champions of Elatt — Simplified Chinese Localization
Simplified Chinese patch for Champions of Elatt (by Exalted_Saint). Based on Faeryn's LocalizationExtension implementation, a plain text patch that does not contain the original mod content.
Release Notes
- This version v0.105 is based on Champions of Elatt 1.0.5. The Chinese version number is consistent with the original mod version for easy correspondence.
- If the text changes after the original mod is updated, this patch will follow up and update the version number.
Effect coverage
- ✅ All 44 custom items (name + description)
- ✅ All 22 custom skills
- ✅ 9 guard states and other custom status effects
⚠️ NPC dialogue is not covered yet: LocalizationExtension does not yet support Dialog localization (official Planned feature).
pre-dependency
- BepInExPack_Outward
- SideLoader
- Champions of Elatt 1.0.5
- LocalizationExtension
Install
- r2modman Mod Manager: Download this patch directly and the dependencies will be installed automatically.
- Manual installation: Unzip to Outward Definitive Edition\BepInEx\plugins\.
The in-game language is set to Simplified Chinese and it will take effect; if the text does not change, please restart the game.
feedback
If there are errors or omissions in the translation, please leave a message in the comment area.
Translation by the community. Original mod by Exalted_Saint, LocalizationExtension by Faeryn.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: