Alchemist

v1.1.9·Updated 2023-01-02

New Skill tree based on alchemy. Master bombs and transform matter through various stages of alchemy in order to unlock its true power. UPDATE 1.1: RITES OF ALCHEMY - Find the clues for special rites!

Screenshots 5 screenshots

About this mod Author’s original text

Alchemist Skill Tree Mod by Schnabeldoktor

This mod adds a new skill tree: the Master Alchemist. Based around careful potion crafting, this tree is based around the core concept of an alchemical cycle. By sacrificing basic items, you will gain flexible skills that transform matter. With its breakthrough, your bombs will finally become useful tools in your arsenal! From beneficial to harmful, from specific to moldable, from residue to resource.

In order to begin your alchemical quest, speak to the visiting Alchemist in Cierzo. Follow his clues to find the trainer and a series of mysterious scrolls.

BIG THANKS TO: Nine Dots for making Outward, Gep for financing it. Sinai for SL, Emo for SL Extended Effects. StormCancer, IggyTheMad, Avrixel, Breadcrumb_Lord, Proboina and Emo for their endless patience and help. Fokson for the Active skill Icons. Hembrent, Kaipakta and EverBlack for their feedback and ideas. The Outward Modding Community for their support, ideas and amazing atmosphere.

CAREFUL: DO NOT ADD MORE THAN ONE VERSION OF THIS MOD AT THE SAME TIME. IF YOU ADD THIS MOD IN ENGLISH, REMOVE THE SPANISH VERSION TO AVOID CLASHES!

The Class has the following qualities:

  • 5 new skills to transform matter under specific conditions, advancing from a basic first stage through 4 stages of alchemy, in order to achieve the reddening of matter - Iosis. These skills also deal some minor damage to enemies nearby if done properly.
  • A mini Side-Quest: Noble Alchemists have arrived to Aurai and there's rumours that even a Magi of Alchemy has set up lab somewhere! Follow the clues to begin your training and to perform alchemical rituals!
  • A highly flexible sigil to transmute matter, a must for any wandering alchemist! Not consuming a stone or mana, it might sound tempting at first. However, casting it requires having an alchemical artifact that requires constant maintenance.
  • 3 very useful passives to introduce a new way of playing Outward: The bomb build! This tree's breakthrough removes the unpleasant delay that bombs have in order to make bombs a viable choice for a build. Alternatively, spam bombs to your heart's delight.
  • A brand new improvement for the preservation backpack: the hermetic backpack! You will be carrying A LOT of potions, anyway! Find its recipe to craft it.
  • A unique armor set tailored to the needs of all alchemists! If you find this skill's trainer, odds are you'll find the recipes for this!
  • There is a price to transmutating matter! Skills are a double-edged sword: all skills within this tree require simple but specific conditions to be cast. Important: the skill tree won't prevent you from making mistakes! If these requirements are not met, VERY BAD THINGS WILL HAPPEN. Be prepared to experiment. Maybe you will find a use for the negative things that can happen!

A fair skill tree: a high-risk, high-reward playstyle with skills that reward preparation and careful inventory management means that you will be punished for being careless but rewarded for planning ahead, without being as OP as laying 100 traps in front a manticore ahem*

I made this mod 100% only with Sideloader and Sideloader Extended Effects for the plugin. Photopea for art. Unity for some prefabs. It took me 50 days of intermitent work, going from 0 knowledge of any of these programs to my end result.

I added all the skills / changes below if you want to spoil yourself and know the exact details of everything in the mod. I ADVICE AGAINST THIS FOR THE BEST EXPERIENCE!

This mod should not interfere with any other mods unless, idk, they remove bombs completely or place characters where I put them.

What's new in the Alchemist Mod 1.1?

  • Alchemist 1.1: The Rites of Alchemy - Noble Alchemists have arrived to Aurai!
  • Added a mini-clue-quest to learn about the rites - mysterious series of instructions to transmute matter.
  • Noble Alchemists can be found in cities. Varying in their profession, these masters of the craft will lead you to the locations

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

sinai-dev-SideLoaderBepInEx-BepInExPack_OutwardSLExtendedEffects-SideLoader_ExtendedEffectsSchnabeldoktor-Alchemists_sell_bombs

File & checksum

Filename
Alchemist-1.1.9.zip
File size
29.6 MiB