Alchemist
New Skill tree based on alchemy. Master bombs and transform matter through various stages of alchemy in order to unlock its true power. UPDATE 1.1: RITES OF ALCHEMY - Find the clues for special rites!
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模組介紹 作者原文
Alchemist Skill Tree Mod by Schnabeldoktor
This mod adds a new skill tree: the Master Alchemist. Based around careful potion crafting, this tree is based around the core concept of an alchemical cycle. By sacrificing basic items, you will gain flexible skills that transform matter. With its breakthrough, your bombs will finally become useful tools in your arsenal! From beneficial to harmful, from specific to moldable, from residue to resource.
In order to begin your alchemical quest, speak to the visiting Alchemist in Cierzo. Follow his clues to find the trainer and a series of mysterious scrolls.
BIG THANKS TO: Nine Dots for making Outward, Gep for financing it. Sinai for SL, Emo for SL Extended Effects. StormCancer, IggyTheMad, Avrixel, Breadcrumb_Lord, Proboina and Emo for their endless patience and help. Fokson for the Active skill Icons. Hembrent, Kaipakta and EverBlack for their feedback and ideas. The Outward Modding Community for their support, ideas and amazing atmosphere.
CAREFUL: DO NOT ADD MORE THAN ONE VERSION OF THIS MOD AT THE SAME TIME. IF YOU ADD THIS MOD IN ENGLISH, REMOVE THE SPANISH VERSION TO AVOID CLASHES!
The Class has the following qualities:
- 5 new skills to transform matter under specific conditions, advancing from a basic first stage through 4 stages of alchemy, in order to achieve the reddening of matter - Iosis. These skills also deal some minor damage to enemies nearby if done properly.
- A mini Side-Quest: Noble Alchemists have arrived to Aurai and there's rumours that even a Magi of Alchemy has set up lab somewhere! Follow the clues to begin your training and to perform alchemical rituals!
- A highly flexible sigil to transmute matter, a must for any wandering alchemist! Not consuming a stone or mana, it might sound tempting at first. However, casting it requires having an alchemical artifact that requires constant maintenance.
- 3 very useful passives to introduce a new way of playing Outward: The bomb build! This tree's breakthrough removes the unpleasant delay that bombs have in order to make bombs a viable choice for a build. Alternatively, spam bombs to your heart's delight.
- A brand new improvement for the preservation backpack: the hermetic backpack! You will be carrying A LOT of potions, anyway! Find its recipe to craft it.
- A unique armor set tailored to the needs of all alchemists! If you find this skill's trainer, odds are you'll find the recipes for this!
- There is a price to transmutating matter! Skills are a double-edged sword: all skills within this tree require simple but specific conditions to be cast. Important: the skill tree won't prevent you from making mistakes! If these requirements are not met, VERY BAD THINGS WILL HAPPEN. Be prepared to experiment. Maybe you will find a use for the negative things that can happen!
A fair skill tree: a high-risk, high-reward playstyle with skills that reward preparation and careful inventory management means that you will be punished for being careless but rewarded for planning ahead, without being as OP as laying 100 traps in front a manticore ahem*
I made this mod 100% only with Sideloader and Sideloader Extended Effects for the plugin. Photopea for art. Unity for some prefabs. It took me 50 days of intermitent work, going from 0 knowledge of any of these programs to my end result.
I added all the skills / changes below if you want to spoil yourself and know the exact details of everything in the mod. I ADVICE AGAINST THIS FOR THE BEST EXPERIENCE!
This mod should not interfere with any other mods unless, idk, they remove bombs completely or place characters where I put them.
What's new in the Alchemist Mod 1.1?
- Alchemist 1.1: The Rites of Alchemy - Noble Alchemists have arrived to Aurai!
- Added a mini-clue-quest to learn about the rites - mysterious series of instructions to transmute matter.
- Noble Alchemists can be found in cities. Varying in their profession, these masters of the craft will lead you to the locations
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: