Road to Idle: Resurrection of the Ancient Gods Live Editor
Road to Idle: Resurrection of the Ancient Gods Live Editor
Screenshots 5 screenshots
About this mod Machine translation
Road to Idle: Resurrection of the Ancient Gods Live Editor
Original post:
Function:
Equipment added
Role editor
AdmirersEdit
BackpackEdit
Prefix:
exist
Download the mod loading framework starting with BepInEx-Unity.IL2CPP-win-x64-
For example, I downloaded BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.785+6abdba4.zip
After decompression, place it in the game directory. The BepInEx folder is at the same level as the game startup program PathOfIdle.exe.
Recommended installation:
exist
Download BepInExConfigManager.Il2Cpp.CoreCLR.zip
Merge the patcher folder of the compressed package plugin with the folder of the same name under the .\BepInEx folder.
Press F5 in the game to adjust the module's settings
Installation instructions:
You need to download and open the PathOfIdleEditor_Client and unzip the PathOfIdleEditorBridge files.
The Client client needs to match the server dll major version (such as v1.1.0), and the server game version needs to match the game version (such as -1.1.2)
The game version may match multiple versions. For details, see the description of the server dll file.
Place the PathOfIdleEditorBridge.dll file into the .\BepInEx\plugins folder
Start the game and enter the archive
Open PathOfIdleEditor.exe and refresh the game data in the upper right corner
Code:
Update log:
v1.1.0:
- Add an equipment modifier, the operating principle is the same as the generator (equipment is regenerated according to the settings)
- Repair the attribute top function (effective through injection, some entries will become invalid after uninstalling the mod)
v2.0.0:
- Refactor some codes so that they can correctly parse the entry operation mode
- Reconstruct the forced modification function. After uninstalling the mod, some of the forced modification values will become invalid and return to the normal values in the game.
- Modify the corresponding logic of the UI scroll bar, which should be easier to use than before.
- Change the environment of the client to .NET 6.0. As long as BepInEx can run, the client can be run, which greatly reduces the size. If it still cannot run, install NET 6.0 Runtime yourself.
- Explain the logic of entry operation
Basic offensive and defensive attributes: determined by prefix quality (ordinary, high quality, top quality), equipment level (determines entry level) and forging level
Ordinary entries: determined by the prefix quality and entry level (fixed by the equipment level), and cannot be modified
Excellent/rare entries: determined by prefix quality, entry level (lower limit is 1, upper limit is determined by equipment level, random value), and cannot be modified
Legend: fixed value, not affected by anything, cannot be modified
Some mythological entries: determined by entry level (fixed by equipment level) and cannot be modified
Some mythological entries: random within a fixed range, the range is not affected in any way, and can be modified
Unique entry: fixed value, not affected by anything, cannot be modified
Values that cannot be modified can be forcibly modified out of bounds. They will be restored to their original state after uninstalling the mod. Values that cannot be modified are hard-coded and will be useless even if they are changed.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.