FFU Console

v0.6.1·Updated 2026-07-02

Fight for Universe: Beyond Reach- contains all the commands listed in the Improved Console Commands

About this mod Author’s original text

Description

Fight for Universe: Beyond Reach is modification for Ostranauts, which

expands modding capabilities of the original game, makes modding API more

flexible and resolves some issues related to having multiple mods. It relies

on BepInEx and MonoMod Patch Loader.

Ostranauts Steam Page:

Ostranauts Discord Server: (#modding-discussion channel)

Installation Components

Assembly-CSharp.FFU_BR.mm.dll - contains core FFU features, configurations and improved modding API itself.

Assembly-CSharp.FFU_BR_Console.mm.dll - contains all the commands listed in the Improved Console Commands.

Assembly-CSharp.FFU_BR_Extended.mm.dll - contains all the features listed in the New Parameters & Properties.

Assembly-CSharp.FFU_BR_Fixes.mm.dll - contains various fixes (such as working IsPowerObservable with sub-COs).

Assembly-CSharp.FFU_BR_Quality.mm.dll - contains various QoL improvements listed in the Quality Settings.

Assembly-CSharp.FFU_BR_Super.mm.dll - contains Superiority Settings that can make game easier or harder.

Error Reporting Instructions

1\. If you already enabled settings previously, you can ignore steps 2 and 3, and start from step 4 right away.

2\. Go to Ostranauts/BepInEx/config and open BepInEx.cfg with text editor (Notepad++ for example).

3\. Find [Logging.Disk] and set WriteUnityLog to truein order to force BepInEx to log all the information.

4\. Start game, repeat actions that resulted in error, close game. Upload Ostranauts/BepInEx/LogOutput.log.

Improved Console Commands

getcond [them] - now getcond command supports wildcard `` that lists all stats, regardless of their name.

getcond [them]-NUM - tells getcond to fetch data recursively from parent that is NUM above targeted object.

getcond [them] *coParents - lists all condowners parent object recursively and how they are nested.

getcond [them] *coRules - lists all condrules (with stat-related information) attached the targeted object.

getcond [them] *coTickers - lists all tickers (plus related timer information) attached the targeted object.

openinventory - opens debug inventory (with ground window) from the perspective of the selected target.

repairship - too lazy to repair ship or ship is too big for proper repairing? This command will do the repairs.

findcondcos - lists all CO template with corresponding condition. Supports any amount of conditions

via IsCondition or/and via inverse!IsCondition. All conditions must be separated by space.

triggerinfo - prints all rules of a condition trigger as text. Depending on mode, text will

be printed as raw JSON values (mode 0) or as friendly text you see in the game (mode 1).

triggertest - fires condition trigger against template or selected object and logs

outcome. Works only if game was loaded. Supports [them] (selected object) and ItmCondownerName (template).

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

FFU_Group-FFU_Core

File & checksum

Filename
FFU_Console-0.6.1.zip
File size
32.4 KiB