ConstructionOps
Buildable construction. Fly a crate to a spot, pick what to build on the map, then deliver the materials it needs.
About this mod Author’s original text
ConstructionOps
Build your own structures in Nuclear Option. Fly a construction crate to a spot, pick what goes
there, fly in the materials it needs. A real, networked, damageable building appears — wired into
the faction economy like any other.
Install
Mod manager: install ConstructionOps. BepInEx is pulled in as a dependency.
Manual: install BepInEx 5, then extract this package's plugins folder into
Nuclear Option/BepInEx/plugins.
Everyone in a multiplayer session needs the same version.
How it works
- Load a Construction Crate — $5m in the loadout screen, on any aircraft with a cargo bay.
- Drop it where you want to build. Once it lands it becomes a construction site.
- Open the map and click the site. Pick what to build: radar station, munitions bunker,
hardened shelter, vehicle depot, aircraft factory, warhead plant.
- Fly in the materials it lists. They are stock containers — munitions, naval supply, fuel,
radar — dropped near the site.
- The building appears when the last load lands.
The map is the only interface. There are no hotkeys.
Where you drop the crate is where the building goes, so pick flat ground. An unfinished site is a
container sitting in the open — bomb it and everything delivered to it is gone.
Mission Editor
New Objective → Construct Building. Choose the build, drag the target marker in the 3D view,
set a range and a count. Outcomes attach like any stock objective.
Tick AI will construct this and the objective's faction flies the job in itself.
Multiplayer
Compatible. The server needs the mod installed too.
Every player can build at current version. If it's requested from server owners I can later add an option to let only server owners/admins to build.
Configuring
BepInEx/config/hendev.constructionops.cfg, editable live with ConfigurationManager (F1).
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: