WargamesOverhaul

v1.0.4·Updated 2023-07-02

A client-side, visual-only overhaul of Wargames. Featuring Kill-Reactive Walls.

Screenshots 8 screenshots

About this mod Author’s original text

Wargames Overhaul

A visual-only, client-side-only mod for Wargames.

Image previews can be found below the Settings section.

Contact:

In case of any crashes and/or questions ping me (S2ymi#6601) on the Official Northstar Discord in the #modding-chat channel

Changelog:

v1.0.4:

  • Made compatible with NS merged ModSettings

v1.0.3:

  • Added ClientKillCallback v2.0.0 compatibility

v1.0.2:

  • Added ModSettings v2.0.0+ compatibility

v1.0.1:

  • Fixed a bug which would cause the lighting and bloom to not return to normal upon map change
  • Added more options for Bloom Scale (previous 3 is the new 5)
  • Updated the icon

v1.0.0:

  • Kill-Reactive Walls with customisable colours
  • No Grid on the Walls
  • Custom Nebula Skybox
  • Custom Colour Correction
  • Custom Loadscreen
  • Removed part of the Skybox Models
  • Changed texture of the Grid outside of the map
  • Settings regarding most of the features

Settings:

All Colour settings have an Intensity setting next to them so it's best to set each of the RGB channels to a number between 0 and 1 and later control the brightness with the Intensity setting.

Post-Processing:

  • Bloom Scale
  • Map Fog
  • Sky Light Tint
  • None is what base game uses
  • Colour Correction Amount
  • Range: 0-1
  • Colour Correction Strength

Walls:

Wall 1 is the cyan one in vanilla, Wall 2 is the orange one.

  • Base Colour Intensity
  • Recommended values are around 5
  • 0 makes the walls fully transparent
  • Wall 1 Base Colour
  • Wall 2 Base Colour
  • Kill Reactive Walls On/Off
  • Wall 1 Kill Colour
  • Wall 2 Kill Colour
  • Kill Transition type
  • Linear and Logarithmic go from Kill Colour to Base Colour
  • Quadratic goes from Base to Kill in 1/2 of the specified time and back to Base again within the second half
  • Logarithmic Transition Coefficient
  • Only affects the Logarithmic Transition Type
  • The lower this is the more curved the log function is (Colour transition is faster)
  • Basically becomes linear above values of 5
  • Not recommended to go below 0.2
  • Kill Colour Intensity
  • Also Changes according to the Kill Transition Type
  • Kill Colour Transition Time
  • In seconds
  • Walls Flicker Toggle
  • Works by multiplying the current intensity by a random number between 1 - Flicker Deviation and 1 + Flicker Deviation
  • Walls Flicker Deviation
  • Describes the maximum random amount by which the intensity should deviate
  • Walls Flicker Deviation Power
  • Power to raise the randomly generated number to
  • RGB Walls Cycle
  • RGB

-:D

Grid

  • Colour
  • Intensity
  • RGB Cycle
  • Will sync with RGB Walls if they're enabled
  • RGB

-:D

Preview:

Map Fog On and Off

Magenta, Cyan and No Tint

Weak and Strong Colour Correction

Install & use Install: Northstar client mod

  1. Install the Northstar client first (the open-source community client for Titanfall 2; its release page provides an installer). It loads the mods.
  2. Unzip the archive from playbuff and put its contents into the Northstar/mods/ folder inside your Titanfall2 directory.
  3. Start the game through NorthstarLauncher.exe — the console lists the mods it loaded.

Northstar is for private servers and custom content; do not use it to connect to official servers.

Dependencies

Install these first, or the mod will not work:

S2Mods-ClientKillCallback

File & checksum

Filename
WargamesOverhaul-1.0.4.zip
File size
35.7 MiB