PugRebalance
Rebalance mod for CTF Pugs. Initially written by MrBlaBlak and Aoloach, with lots of features added by Voltiac_Gold and new weapon balance option by Ryukaro
About this mod Author’s original text
This is a mod that rebalances weapons and abilities for use in Competitve CTF pickup games (and less brainrotted PvP). It is required on both the server and client in order to work properly, as balance changes and toggle features have caused key-value compilation issues which are fixed by the mod calling "weapon reparse" on the client end.
This mod features two toggleable balance options for use in Comp CTF. One is the "classic balance" that mirrors what has been the standard Competitive balance for the last few years. The other is a rebal designed to create more viable weapon variety while still maintaining the "status quo" in terms of meta options (car is still the best lmao).
This mod is an amalgamation/derivative of 3 other mods available. Those are:
PugRebalance by Aoloach/MrBlaBlak:
rebal BETA by botmm:
LTS Rebalance by Dinorush:
The only actual "content" included from LTS Rebalance is a modified version of the KeyValue fix, but it is an integral to this mods functionality so I thought it should be crediited.
In terms of actual features, botmm/Voltaic\_Gold did most of the scripting to make this mod possible. It includes custom settings that allow us to control:
- aimpunch scaling
- regen speed
- pilot outline size
- mantle speed scaling
- custom headshot modifiers
- QoL screenshake settings
- experimental gunrunner changes
- balance mode toggle
In terms of the actual balance, for the purposes of this readme, the two modes will be labelled as v6.0 and v5.4. Those being "new" and "old" balance respectively. Both of these Rebals are designed to be used with 120% pilot hp.
All changes are listed in this format: default (vanilla) value -> changed value
v6.0.0 Balance:
Assault Rifles
- Flatline
- Near damage: 30 -> 27
- Far damage: 20 -> 22
- viewkick\_air\_scale\_ads: 2 -> 1.0
- Headshot multiplier: 1.5 -> 1.35
- G2
- viewkick\_air\_scale\_ads: 3 -> 1.0
- Hemlok
- viewkick\_air\_scale\_ads: 2 -> 1.0
- Starburst mod replaces Quick Swap:
- 5 round burst
- 25 round mag
- Heavy recoil
- R101 \& R201
- Magazine size: 24 -> 28
- Extended ammo: 30 -> 34
- Near damage: 25 -> 22
- viewkick\_air\_scale\_ads: 2 -> 1.0
- viewkick\_pitch\_hardScale: 0.5 -> 0.3
- viewkick\_yaw\_hardScale: 0.8 -> 0.6
- Headshot multiplier: 1.5 -> 1.35
- R201
- viewkick\_scale\_max\_ads: 2.5 -> 2.0
- This equalizes the performance of R201 and R101
SMGs
- Alternator - semi auto rework
- Fire rate: 10 -> 6
- Magazine size: 20 -> 16
- Extended ammo: 25 -> 20
- Near damage: 35 -> 40
- Far damage: 18 -> 30
- Very far damage: 14 -> 18
- Far range: 1500 -> 1600
- Very far range: 3000 -> 2800
- viewkick\_scale\_firstshot\_hipfire: 0.3 -> 0.6
- viewkick\_roll\_hardScale: 1.65 -> 1.2
- viewkick\_roll\_softScale: 1.0 -> 0.85
- Firstshot hipfire spread in air: 1.5 -> 0.0
- Headshot multiplier: 1.5 -> 1.3
- CAR
- Magazine size: 30 -> 33
- Extended ammo: 36 -> 38
- Near damage: 25 -> 22
- Far damage: 13 -> 14
- Very far damage: 10 -> 9
- Near range: 1000 -> 1100
- Very far damage: 3000 -> 2735
- Firstshot hipfire spread in air: 1.5 -> 0.0
- Headshot multiplier: 1.5 -> 1.35
- R97
- Magazine size: 40 -> 42
- Extended ammo: 48 -> 50
- Near damage: 20 -> 18
- Firstshot hipfire spread in air: 1.5 -> 0.0
- Headshot multiplier: 1.5 -> 1.3
- Volt
- Very far damage: 12 -> 13
- Firstshot hipfire spread in air: 1.5 -> 0.0
- Headshot multiplier: 1.5 -> 1.4
v5.4.0 Balance:
Assault Rifles
- Flatline
- viewkick\_air\_scale\_ads: 2 -> 1.2
- G2
- viewkick\_air\_scale\_ads: 3 -> 1.2
- Hemlok
- viewkick\_air\_scale\_ads: 2 -> 1.2
- Starburst mod replaces Quick Swap:
- 5 round burst
- 25 round mag
- Heavy recoil
- Extended Mag attachment gives a flat +6 rounds
- R101
- viewkick\_air\_scale\_ads: 2 -> 1.2
- viewk
Install & use Install: Northstar client mod
- Install the Northstar client first (the open-source community client for Titanfall 2; its release page provides an installer). It loads the mods.
- Unzip the archive from playbuff and put its contents into the Northstar/mods/ folder inside your Titanfall2 directory.
- Start the game through NorthstarLauncher.exe — the console lists the mods it loaded.
Northstar is for private servers and custom content; do not use it to connect to official servers.